Commit Graph
8 Commits
Author SHA1 Message Date
Cameron Cawley 0a3d7be2e8 LURE: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko 93746e702f LURE: Made game flags enum sequential 2021-10-14 13:58:58 +03:00
Paul Gilbert 8f3819ccfe LURE: Added support for Konami English VGA version 2021-04-27 20:30:01 -07:00
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 141edd7eb8 LURE: Split detection code & adapt to new plugins.
- There is also some shifting around of code done, so metaengine.cpp & detection.cpp can only share what's needed.
2020-10-03 14:56:36 +02:00