Cameron Cawley
0a3d7be2e8
LURE: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Eugene Sandulenko
93746e702f
LURE: Made game flags enum sequential
2021-10-14 13:58:58 +03:00
Paul Gilbert
8f3819ccfe
LURE: Added support for Konami English VGA version
2021-04-27 20:30:01 -07:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
...
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
141edd7eb8
LURE: Split detection code & adapt to new plugins.
...
- There is also some shifting around of code done, so metaengine.cpp & detection.cpp can only share what's needed.
2020-10-03 14:56:36 +02:00