Commit Graph
28 Commits
Author SHA1 Message Date
Walter Agazzi 65de989fa3 LILLIPUT: Complete Robin Hood detection title 2023-01-02 13:46:39 +02:00
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 429d8c9bc2 LILLIPUT: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
trembyle daba272028 LILLIPUT: Add detection for Rome demo
This will not work yet since Rome is not supported.
2021-09-19 14:52:46 +02:00
Eugene Sandulenko 275cad9f78 LILLIPUT: Added missing reference to debug flags 2021-06-07 00:28:23 +02:00
ysj1173886760 414d6235b3 LILLIPUT: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko f397bdd74f LILLUPUT: Use macros in the detection table 2020-11-28 17:41:23 +01:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 5593b47e88 LILLIPUT: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Eugene Sandulenko c131d6f719 LILLIPUT: Added override keywords 2020-02-05 15:44:24 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Strangerke c0de8dd04d LILLIPUT: Fix unsafe read of string reported by coverity 2018-04-20 06:55:10 +02:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Joseph-Eugene Winzer 157e69b8b1 LILLIPUT: Sorts SaveStateList instead of file names
This ensures that the save files are sorted numerically instead of
'hoping' for it.
2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer 132fa2fdab LILLIPUT: Updates savefile pattern for numeric wildcard 2018-03-28 17:36:57 +02:00
Strangerke c8495aa457 LILLIPUT: Fix a couple of remaining 'Robin' engine strings 2018-03-28 17:36:57 +02:00
Joseph-Eugene Winzer de7c3d345e LILLIPUT: Marks game as unstable 2018-03-28 17:36:57 +02:00
Strangerke e1bc0469de LILLIPUT: Janitorial: fix code formatting 2018-03-28 17:36:57 +02:00
Strangerke 38b7961bcb LILLIPUT: Add detection for French, German and Italian versions 2018-03-28 17:36:57 +02:00
Strangerke 5757ffaff0 LILLIPUT: Add skeletton 2018-03-28 17:36:57 +02:00