Commit Graph
24 Commits
Author SHA1 Message Date
Le Philousophe 27ba4d72c8 LASTEXPRESS: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Le Philousophe abb4c3cd6c LASTEXPRESS: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh f8881f661b LASTEXPRESS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Evgeny Grechnikov af580eaa85 LASTEXPRESS: save/load sound state
Warning: breaks compatibility with previous savefiles.
They were mostly broken anyway, locking any NPC who
waited for kActionEndSound when savefile was created.
2018-10-20 16:35:23 +03:00
Evgeny Grechnikov 9f7ae73a7b LASTEXPRESS: loud train noise when NPC exits car
If Cath stands near the beginning or the end of a car,
looks at a door, and a NPC opens this door,
the volume of train noise is temporarily raised.

Controlled by variables SoundManager::_data{0,1,2},
renamed to be not so mysterious.
2018-10-20 00:32:10 +03:00
Evgeny Grechnikov 54562554f9 LASTEXPRESS: better names in sound code
Refactoring, no changes in behaviour.
2018-10-18 00:38:01 +03:00
Evgeny Grechnikov d561fd8a83 LASTEXPRESS: dynamic adjusting of sound volume
Now it works just like in the original game,
including fading where it is applicable
(e.g. in a passengers list if closing the list while a sound is playing).

By the way, p2s sequence is known as http://oeis.org/A000265 ,
p1s is 4 - A007814, and p2s[i]/2**p1s[i] is just i/16.
It is time to get rid of these arrays.
2018-10-16 23:57:25 +03:00
Evgeny Grechnikov 29f6ce1d9a LASTEXPRESS: support for delay-activated sounds
Not very obvious, but noticeable e.g. when knocking on harem doors.
I suppose this is the problem that wiki describes
as "improper triggering of actions on sound end".
2018-10-16 23:01:26 +03:00
D G Turner 5d340d244c LASTEXPRESS: Fix Compiler Warning in Sound Code.
The SoundFlag type is an enumeration which have a default underlying
type of unsigned int in most case.

Thus comparing this to -1 causes a compiler warning. Since the default
entity sound flag type is 0xFFFF... which is equivalent to -1, then
replacing this with the correct enum symbol fixes the issue and should
result in the correct behaviour. Examination of the resulting code line
seems to confirm that this is the correct expected logic.
2018-10-16 13:30:44 +01:00
Evgeny Grechnikov 53cd6616c9 LASTEXPRESS: refactor sound flags
Merge SoundFlag and SoundStatus into a single enum;
SoundEntry::setupStatus just casts one to another.

Keep only definitions of bits in SoundFlag; drop compound flags
like kFlagSteam = kSoundTypeAmbient | kSoundFlagLooped | kVolume7,
use ORed simple flags in calls; change the signature
of SoundManager::playSoundWithSubtitles to use uint32
instead of SoundFlag to avoid excess casting.

Add meaningful names to flags; add some comments.

Get rid of endian-unsafe SoundStatusUnion.

Fixes an issue with big-endian hosts.
No changes in behaviour on little-endian hosts.
2018-10-14 20:08:32 +03:00
Evgeny Grechnikov f771fa40ad LASTEXPRESS: multiple fixes in NPC logic
Checked the logic against the original game
(to be precise, DOS English version from GOG, although I think
AI logic has no significant differences with other versions).
Fixed a *lot* of errors with varying visibility for the user.

Also, save+exit+load sometimes resulted in memory corruption like
((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0;
load operation did not restore the correct type of NPC logic context,
the default one was used (which also has the smallest sizeof).
Should be fixed now. Save+load is still unusable because it locks
everybody waiting for kActionEndSound (the sound state is not restored),
but, at least, it should not corrupt the memory. Hopefully.
2018-08-26 12:09:43 +02:00
Littleboy 5310d49e53 LASTEXPRESS: Rename Server* classes to Waiter* 2014-06-16 18:46:13 -04:00
Johannes Schickel 3d4f409572 LASTEXPRESS: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
Littleboy 1314c5c128 LASTEXPRESS: Rename Object properties 2013-12-10 01:54:56 -05:00
Littleboy 839ad1303f LASTEXPRESS: Fix some formatting issues 2012-07-27 20:07:03 -04:00
Littleboy 0635d99ec7 LASTEXPRESS: Cleanup
- Add missing initializer/destructors
 - Add some const modifiers
 - Remove some unneeded casts
 - Use enumeration values in switch constructs
2012-07-14 14:26:00 -04:00
Littleboy 732a2c80dd LASTEXPRESS: Remove duplicated include statements 2012-07-14 13:23:54 -04:00
Littleboy bc298a58f5 LASTEXPRESS: Simplify SoundQueue::updateQueue()
- Remove useless cache code
 - Use helper function to get the proper sound entry
 - Fix crash on using an invalid entry
2011-07-08 22:03:34 -04:00
Littleboy a5398bd663 LASTEXPRESS: Fix loading of subtitles from sound name 2011-07-01 01:17:08 -04:00
Littleboy 2788cb8bf7 LASTEXPRESS: Update sound timer and sound entry playing
- Move filtering to SoundEntry class
 - Make some methods of SoundEntry class private
 - Add methods to check if a StreamedSound/AppendableSound is done playing
2011-06-29 11:07:28 -04:00
Littleboy 04933a1937 LASTEXPRESS: Make SoundEntry members private 2011-06-28 23:17:13 -04:00
Littleboy b4ac4988cc LASTEXPRESS: Cleanup comments 2011-06-28 22:54:51 -04:00
Littleboy 90dc4f9a8c LASTEXPRESS: Move Sound class to the sound folder 2011-06-28 22:30:24 -04:00