Commit Graph
52 Commits
Author SHA1 Message Date
athrxx d8004bebba KYRA: add more metadata to savegames
(creation date/time and playing time)
2022-05-22 19:57:46 +02:00
athrxx 24aa895a00 KYRA: (EOB/LOL) - improve version strings
Apparently in some builds the gScummVMVersion still contains the revision number (contrary to the comment in base/version.h, actually). I normally don't notice that, since it doesn't happen in my own builds. The long strings will break text fields that can't have strings of that length.

I'll now just generate my own version from gScummVMVersion, so I do get the desired (short) layout.
2022-05-20 22:18:02 +02:00
athrxx 8f4fde27e8 KYRA: (EOB) - improve intro (tower scene scrolling)
The original scrolling was rather sloppy, maybe for better performance. I have made it a bit more smooth.
2022-03-29 14:17:21 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
athrxx a41f8b1de3 KYRA: (EOB/PC98) - improve final sequence (king scene) for enabled vsync option 2021-11-17 20:07:01 +01:00
athrxx 247fbe5492 KYRA: (EOB/LOL) - reduce calls to updateScreen
(to improve performance with enabled vsync  option)
2021-11-11 19:30:22 +01:00
Orgad Shaneh 14f516282c KYRA: Replace new[]/memset with new[]() 2021-11-10 19:53:15 +01:00
athrxx f1f8214f3b KYRA: (EOB/SegaCD/Japanese) - text related fixes and cleanup 2020-11-29 21:24:15 +01:00
athrxx ddeea1219e KYRA: (EOB/SegaCD/Japanese) - fix game stats dialog 2020-11-29 21:24:07 +01:00
athrxx e7277eeaea KYRA: (EOB/SegaCD/Japanese) - fix opening credits 2020-11-29 21:24:03 +01:00
Torbjörn Andersson ba37c52047 JANITORIAL: Remove some unnecessary semicolons 2020-11-17 07:22:49 +01:00
athrxx 20523b57d7 KYRA: (EOB/SegaCD) - fix nullptr deref
This would happen if ScummVM errors out before the engine is fully initialized, e. g. when the kyra.dat file is missing.
2020-09-25 21:09:57 +02:00
athrxx 7b66f1191d KYRA: whitespace cleanup 2020-08-29 23:50:29 +02:00
athrxx 3773572ea0 KYRA: (EOB/SegaCD) - fix drow sequence gfx glitch 2020-07-30 22:19:24 +02:00
athrxx 3f753e80a7 KYRA: (EOB/SegaCD) - fix playing timer and time stamps 2020-07-30 22:19:23 +02:00
athrxx 2b2e90c8c6 KYRA: (EOB/SegaCD) - improve/cleanup sequence player 2020-07-30 22:19:23 +02:00
athrxx 87ec24fbfd KYRA: (EOB/SegaCD) - update character generator 2020-07-30 22:19:18 +02:00
athrxx 2ebf16cf13 KYRA: (EOB/SegaCD) - adapt code to updated renderer 2020-07-30 22:19:18 +02:00
athrxx dc7de3b2a5 KYRA: (EOB/SegaCD) - finish camp menu
(memorize/pray for spell menus, etc.)
2020-07-30 22:19:15 +02:00
athrxx b48a37dc2f KYRA: (EOB/SegaCD) - fix various sequences and gameover screen
(xdeath sequence, portal sequence, npc sequences)
2020-07-30 22:19:15 +02:00
athrxx 5bffb5b9de KYRA: (EOB/SegaCD) - fix parchment display 2020-07-30 22:19:14 +02:00
athrxx fcad95af09 KYRA: (EOB/SegaCD) - add level map function 2020-07-30 22:19:14 +02:00
athrxx a904ba4f48 KYRA: (EOB/SegaCD) - fix text display, inventory and stats page 2020-07-30 22:19:14 +02:00
athrxx 0fc87659fb KYRA: (EOB/SegaCD) - more work on the gui
- HP bar graphs, hit animations, scene shaking, inventory, etc.
- Inventory and character and stats page are still unfinished
2020-07-30 22:19:14 +02:00
athrxx bd97aba171 KYRA: (EOB/SegaCD) - fix some gui elements
(playfield background, weapon slots, number display, etc.)
2020-07-30 22:19:13 +02:00
athrxx 5da41b3e11 KYRA: (EOB/SegaCD) - fix level loading
The first level will now load up when selecting 'start default party' and it is possible to walk around a bit. The Gui (playfield, compass, inventory) is still completely broken, but at least the level blocks and some of the decoration shapes are drawn correctly. Monsters will be drawn, but their anim frames are mixed up, so they will always face the wrong direction and cannot visibly attack.
2020-07-30 22:19:12 +02:00
athrxx fbc75a6df5 KYRA: (EOB/PC98) - minor ending sequence tweak
(skip flag behavior)
2020-07-30 22:19:11 +02:00
athrxx ec2d4644f7 KYRA: (EOB/SegaCD) - fix item data init 2020-07-30 22:19:10 +02:00
athrxx a657d02228 KYRA: (EOB/SegaCD) - implement ending credits and stats screen 2020-07-30 22:19:10 +02:00
athrxx 73650a0f54 KYRA: (EOB/SegaCD) - fix main menu 2020-07-30 22:19:09 +02:00
athrxx 91b18f8343 KYRA: (EOB/SegaCD) - more graphics and sequence player code
- add support for the Sega Font and add text display methods at least for the sequence player
- finish sequence player (add all missing opcodes and other missing code portions)
- some improvement to the resource class
- some renaming and cleanup
2020-07-30 22:19:09 +02:00
athrxx 466a927738 KYRA: (EOB/SegaCD) - implement sequence player
This also (hopefully) involves most of the necessary graphics code. Text support is still missing. Otherwise, the intro and outro play mostly fine (except for some special opcodes).
2020-07-30 22:19:09 +02:00
athrxx e4a33abfb5 KYRA: (EOB/SegaCD) - implement opening credits
Initial file handling, palette and graphics support. The opening credits get played satisfactory. Following up with the cinematics player will be much easier now...
2020-07-30 22:19:08 +02:00
athrxx 27c9dc7c72 KYRA: (EOB/Spanish) - fix intro subtitles colors 2020-06-01 15:42:39 +02:00
athrxx 383f20e966 KYRA: (EOB/Spanish) - fix intro subtitles 2020-05-30 19:49:52 +02:00
Bastien Bouclet 551ed6218a KYRA: Add override keywords 2020-02-09 12:43:15 +01:00
athrxx e2d4f1e6f1 KYRA: (EOB) - minor sequence code cleanup 2019-12-18 20:50:47 +01:00
athrxx f01d432c25 KYRA: (EOB/PC98) - implement ending sequence
(The PC-98 version has its own unique ending sequence)
2019-12-18 20:50:46 +01:00
athrxx ddb6ca441b KYRA: (EOB/PC98) - fix level loading and some cleanup
(no block drawing yet)
2019-12-18 20:50:43 +01:00
athrxx 512fe08367 KYRA: (EOB/PC98) - allow both graphics mode / text mode text display for sjis font
The assumption till now was that PC-9801 games in 16 color mode will always use text mode for text display. However, EOB1 uses text mode for intro and ending sequence and graphics mode for ingame.
Add new font variant for this and also do some cleanup, since the text displayer code really needs it.
(The problem is that at least 3 different Japanese publishers did the Japanese ports for the various games and every one of them did his own hacks for his specific target.)
2019-12-18 20:50:43 +01:00
athrxx feca6f5a26 KYRA: (EOB/PC98) - fix syntax warnings 2019-12-18 20:50:42 +01:00
athrxx a0828a000b KYRA: (EOB/PC98) - fix intro and main menu screen 2019-12-18 20:50:42 +01:00
athrxx 1db3ec1f71 KYRA: (EOB/PC98) - add bitmap decoders
The PC98 version has a modified version of decodeFrame4() and also requires planar decoding (similiar to Amiga).
2019-12-18 20:50:42 +01:00
athrxx 7cae73aae3 KYRA: (EOB/PC98) - initial startup fix
- hook up static resources, sound code, etc
- nothing really working yet, though (except the music)
2019-12-18 20:50:41 +01:00
D G Turner d77e70a902 KYRA: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-06 04:31:04 +00:00
athrxx 82489b5d0c KYRA: (EOB/Amiga) - fix outro glitch 2019-11-15 22:39:20 +01:00
athrxx 8c92e045ce KYRA: (EOB2/Amiga) - fix load up and intro sequence 2019-04-13 18:54:57 +02:00
athrxx 25c72ba346 KYRA: (EOB1/Amiga) - implement ending sequence
The Amiga version actually has a real ending sequence (unlike the PC version).
2019-03-06 20:48:28 +01:00
athrxx 7b8c84fa4d KYRA: (EOB1/Amiga) - fix chargen and gui colors 2019-03-06 20:48:21 +01:00
athrxx e00eaa4899 KYRA: (EOB1/Amiga) - fix intro 2019-03-06 20:48:20 +01:00