Make sure that the right palettes and scroll offsets are set after a sequence is aborted. Instead of actually aborting the sequence we fast forward through it in order to have the same final values as if the sequence had been played normally
- add support for the Sega Font and add text display methods at least for the sequence player
- finish sequence player (add all missing opcodes and other missing code portions)
- some improvement to the resource class
- some renaming and cleanup
This also (hopefully) involves most of the necessary graphics code. Text support is still missing. Otherwise, the intro and outro play mostly fine (except for some special opcodes).
Initial file handling, palette and graphics support. The opening credits get played satisfactory. Following up with the cinematics player will be much easier now...