Commit Graph
18 Commits
Author SHA1 Message Date
athrxx 3947df46f8 KYRA: code style fixes 2022-10-10 22:44:02 +02:00
athrxx 015820f0bd KYRA: init non-initialized member vars 2022-09-20 22:14:53 +02:00
athrxx 2b05ca1dbc KYRA: (LoK/KOR) - implement Hangul save name input
(The names will be displayed incorrectly in the GMM/launcher even if the GUI language is set to Korean. We don't have the required encoding (apparently ks_c_5601-1987 or similar).
2022-06-13 19:38:34 +02:00
athrxx d8004bebba KYRA: add more metadata to savegames
(creation date/time and playing time)
2022-05-22 19:57:46 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
athrxx 1e51f16572 KYRA: (LOK/HOF/Traditional Chinese) - more fixes to save/load menus 2021-12-01 22:39:33 +01:00
athrxx f436ebbeb0 KYRA: (HOF/Traditional Chinese) - fix ingame texts
(adjust ui, text formatting, menus, etc)
2021-12-01 22:39:24 +01:00
Orgad Shaneh da751361a4 KYRA: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
trembyle c740f96f63 COMMON: Normalize and document language maintenance
* Add documentation to add or maintain language values
* Fix and reorder existing entries to match ISO standards
2021-11-11 12:06:15 +01:00
athrxx 711c7f7663 KYRA: upgrade save descriptions to UTF-8
Bump save version. New games will be UTF-8, the old ones will still be correctly decoded from kISO8859_1. Tested and adapted all targets (not the fan translations).
2021-07-13 01:34:40 +02:00
athrxx 102685138a KYRA: improve handling of UTF save descriptions
This tries to make sure that UTF save descriptions with special characters don't break ingame saveload dialogs.
2021-07-10 01:10:05 +02:00
athrxx 897173cbac KYRA: (MR/Chinese) - more font related tweaks
(font shading and placement, interface adjustments, etc)
2021-04-27 22:07:24 +02:00
athrxx b03bcd1f85 KYRA: (HOF/MR) - fix broken save name input dialog
(regression from 280f8324)
2021-04-22 23:10:46 +02:00
Vladimir Serbinenkoandathrxx 280f83242e KYRA: replace const char * with Common::String around getTableString. (#2603)
Currently const char * points into some random buffer with unclear
lifetime.

Instead use Common::String which ensures lifetime as long as a reference is
held.

This also removes the need of copying into existing buffers in HoF and MR.

UnkBuf* are gone as well.

Co-authored-by: athrxx <athrxx@scummvm.org>
2021-01-01 16:37:27 +01:00
athrxx 3109f2fcbc KYRA: (HOF) - turn string decode parameter into bool 2020-11-05 20:43:20 +01:00
athrxx 7f2c31b090 KYRA: (HOF/Russian) - fix "New Game" string
(related PR #2600)
2020-11-05 20:43:20 +01:00
athrxx 91b18f8343 KYRA: (EOB/SegaCD) - more graphics and sequence player code
- add support for the Sega Font and add text display methods at least for the sequence player
- finish sequence player (add all missing opcodes and other missing code portions)
- some improvement to the resource class
- some renaming and cleanup
2020-07-30 22:19:09 +02:00
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00