Commit Graph
13 Commits
Author SHA1 Message Date
athrxx 7204eaaf34 KYRA: more code style cleanup 2022-09-24 15:44:14 +02:00
athrxx f1b085d867 KYRA: (MR/ZH) - fix ZH font issue when language is set to other than ZH (Step 1)
This is only one of two steps. It slightly changes the detection so that the game always "remembers" whether it is Simplified or Traditional Chinese, even when the language is set to English, German or French.
2022-06-28 00:36:29 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
athrxx 2c4f9fcc95 KYRA: (Chinese) - refactor Chinese font code to allow better support for different formats
(the Chinese font code is similiar enough between the KYRA games, but with some differences (e. g. LoK has the Ascii glyphs in an extra file, MR has these in the executable; LoK has a lookup table for the two-byte glyphs etc.)
2021-11-15 01:00:48 +01:00
Orgad Shaneh da751361a4 KYRA: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
athrxx 095f7b73da KYRA: (MR/Simplified Chinese) - fix preprocessing of long actor strings 2021-10-24 19:20:25 +02:00
athrxx 39a9f86820 KYRA: fix some MSVC warnings 2021-10-24 15:16:19 +02:00
athrxx 68e367b719 KYRA: (MR/Chinese) - minor interface fixes
Some more hardcoded things from disasm. I haven't seen any gltiches based on that so far, but that doesn't mean they can't happen.
2021-05-06 18:22:35 +02:00
athrxx 897173cbac KYRA: (MR/Chinese) - more font related tweaks
(font shading and placement, interface adjustments, etc)
2021-04-27 22:07:24 +02:00
athrxx 94d5cea3b5 KYRA: (MR/Chinese) - Chinese font drawing + main menu fixes
Things kind of work now, but many specific tweaks (font shading) still need to be added.
2021-04-27 22:07:06 +02:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
athrxx f96c06f531 KYRA: (MR) - fix animation glitch (bug #11312) 2020-01-14 16:12:38 +01:00
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00