Commit Graph
17 Commits
Author SHA1 Message Date
athrxx f6b031b283 KYRA: init non-initialized member vars 2022-09-20 20:32:44 +02:00
athrxx 24aa895a00 KYRA: (EOB/LOL) - improve version strings
Apparently in some builds the gScummVMVersion still contains the revision number (contrary to the comment in base/version.h, actually). I normally don't notice that, since it doesn't happen in my own builds. The long strings will break text fields that can't have strings of that length.

I'll now just generate my own version from gScummVMVersion, so I do get the desired (short) layout.
2022-05-20 22:18:02 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 14f516282c KYRA: Replace new[]/memset with new[]() 2021-11-10 19:53:15 +01:00
aryanrawlani28 86055761e8 KYRA: Use U32Strings when EoBCoreEngine::initKeymaps adds keymap actions. 2020-08-30 14:43:41 +02:00
athrxx 8e800d44b1 KYRA: (EOB/SegaCD) - add sound driver 2020-07-30 22:19:21 +02:00
athrxx b48a37dc2f KYRA: (EOB/SegaCD) - fix various sequences and gameover screen
(xdeath sequence, portal sequence, npc sequences)
2020-07-30 22:19:15 +02:00
athrxx 5da41b3e11 KYRA: (EOB/SegaCD) - fix level loading
The first level will now load up when selecting 'start default party' and it is possible to walk around a bit. The Gui (playfield, compass, inventory) is still completely broken, but at least the level blocks and some of the decoration shapes are drawn correctly. Monsters will be drawn, but their anim frames are mixed up, so they will always face the wrong direction and cannot visibly attack.
2020-07-30 22:19:12 +02:00
athrxx 4cb11adf9f KYRA: (EOB/LOL) - keymap init code reduction 2020-07-30 22:19:12 +02:00
athrxx e4439fb1a5 KYRA: (EOB/PC98) - fix dialogue button glitch
Don't use y-coords from LOL-PC98 (which are all 4/8 aligned due to its use of the text mode instead of graphics mode)
2019-12-18 20:50:48 +01:00
athrxx 5a1162e999 KYRA: (EOB/PC98) - fix Japanese text display 2019-12-18 20:50:44 +01:00
athrxx 33cce35baa KYRA: (EOB/PC98) - fix level block drawing 2019-12-18 20:50:43 +01:00
athrxx 512fe08367 KYRA: (EOB/PC98) - allow both graphics mode / text mode text display for sjis font
The assumption till now was that PC-9801 games in 16 color mode will always use text mode for text display. However, EOB1 uses text mode for intro and ending sequence and graphics mode for ingame.
Add new font variant for this and also do some cleanup, since the text displayer code really needs it.
(The problem is that at least 3 different Japanese publishers did the Japanese ports for the various games and every one of them did his own hacks for his specific target.)
2019-12-18 20:50:43 +01:00
athrxx d56cea770b KYRA: (EOB2/Amiga) - fix sequence dialogue field 2019-04-13 18:55:01 +02:00
athrxx 30ed036f6e KYRA: (EOB1/Amiga) - fix environmental sfx 2019-03-06 20:48:23 +01:00
athrxx 946597d3b2 KYRA: (EOB1/Amiga) - fix level graphics 2019-03-06 20:48:21 +01:00
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00