The first level will now load up when selecting 'start default party' and it is possible to walk around a bit. The Gui (playfield, compass, inventory) is still completely broken, but at least the level blocks and some of the decoration shapes are drawn correctly. Monsters will be drawn, but their anim frames are mixed up, so they will always face the wrong direction and cannot visibly attack.
(Monster sounds are broken in the original, because the devs seem to have accidently left the sound track numbers from the DOS version. This will add a workaround.)
First efforts to get this running. The intro is shown with severe palette glitches. The Main Menu does not show, thanks to the lack of font drawing.
- implement endian aware stream wrapper for amiga files
- implement sound file handling
- implement some Amiga palette handling
- etc
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.