neuromancer
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6a16c8bbb5
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HYPNO: added basic implementation for selection in specific scenes in boyz
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2022-05-25 13:00:10 +02:00 |
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neuromancer
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e377f6d44b
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HYPNO: font loading and basic profile menu in boyz
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2022-05-05 23:22:58 +02:00 |
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neuromancer
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a8d20101b7
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HYPNO: moved arcade code to a specific file in boyz
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2022-04-06 16:42:43 +02:00 |
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neuromancer
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5aef420c43
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HYPNO: refactored hard coded functions of wet
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2022-03-08 20:30:53 +01:00 |
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neuromancer
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2c3b8bc4d5
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HYPNO: moved hardcoded code into a separated file in spider
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2021-12-18 10:20:19 +01:00 |
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neuromancer
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cdc58ab15f
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HYPNO: improved video decoding, implemented initial version of wetland main menu and some other fixes
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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341c6f960f
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HYPNO: sorted module.mk list of objects
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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01fecf214c
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HYPNO: fixed modules.mk format
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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1d2593d11c
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HYPNO: Improved arcade sequences and refactored parsing code
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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87afe2d933
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HYPNO: refactored code, added basic debugging capabilities and fixes
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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7f55b9cad0
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HYPNO: improved arcade sequences, pointers and basic detection of Soldier Boyz
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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8d244e072a
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HYPNO: refactoring and linting
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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d75d4c9be0
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HYPNO: refactored spiderman and wetlands engines
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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f101808b43
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HYPNO: improved detection and refactored arcade code
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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bd7dd0b4fe
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HYPNO: basic handling of TALK sequences
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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e868e7bde8
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HYPNO: parsing of data structure used for arcade sequences and refactoring
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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feb7ca25db
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HYPNO: basic parsing of mis files and intro
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2021-10-31 19:15:06 +01:00 |
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