neuromancer
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63f45d4d5a
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HYPNO: improved parsing for player selection in boyz
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2022-05-07 08:26:07 +02:00 |
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neuromancer
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3c9d76b6b6
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HPYNO: demo fixes and initial implementation of timeout action
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2022-01-07 19:28:17 +01:00 |
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neuromancer
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e4530e1b55
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HYPNO: implemented bus puzzle in hard mode
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2022-01-02 11:08:47 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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neuromancer
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db785e7798
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HYPNO: added new scenes and improved parsers in spider
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2021-11-24 21:51:40 +01:00 |
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Orgad Shaneh
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91816427ca
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HYPNO: Use nullptr
Using clang-tidy modernize-use-nullptr
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2021-11-14 15:51:59 +02:00 |
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neuromancer
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784da145ab
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HYPNO: improved grammar to parse more scenes
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2021-11-10 23:19:02 +01:00 |
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neuromancer
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df6739b5e1
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HYPNO: removed debug prints in the parsers
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2021-11-07 22:05:37 +01:00 |
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neuromancer
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29a6d38179
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HYPNO: correct handling of WALL0/WALL1 commands
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2021-11-06 20:07:35 +01:00 |
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neuromancer
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a590352bf6
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HYPNO: improved parsing in arcade and scenes, and added some hard-coded scenes for several games
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2021-11-06 00:04:56 +01:00 |
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neuromancer
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a87c50f498
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HYPNO: added functions to start implementing gameplay from full versions of Wetlands and Spiderman games as well as some fixes here and there
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2021-10-31 19:15:06 +01:00 |
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neuromancer
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5f4e72ab9e
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HYPNO: added pregenerated flex/lex code
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2021-10-31 19:15:06 +01:00 |
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