elasota
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e280186a8c
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ALL: VS warning cleanup
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2022-12-25 16:31:57 +01:00 |
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grisenti
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92d017e5b4
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HPL1: move global initialization of static members
|
2022-12-23 14:04:23 +01:00 |
|
Eugene Sandulenko
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f7026c047c
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HPL1: Remove usage of std::abs
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2022-12-23 14:04:22 +01:00 |
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grisenti
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5cce4db808
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HPL1: fix warnings
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2022-12-23 14:04:21 +01:00 |
|
Eugene Sandulenko
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224e3fee5f
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HPL1: Rename Hpl1::set:: to Hpl1::Set:: namespace
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2022-12-23 14:04:21 +01:00 |
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grisenti
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e68551b516
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HPL1: replace std::multimap -> Hpl1::std::multimap
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2022-12-23 14:04:14 +01:00 |
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grisenti
|
81138eb006
|
HPL1: replace std::map with Hpl1::std::map
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2022-12-23 14:04:13 +01:00 |
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Eugene Sandulenko
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65ee75176f
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HPL1: Removed more system includes
|
2022-12-23 14:04:12 +01:00 |
|
Eugene Sandulenko
|
bdcd3ff81a
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HPL1: Remove <string.h> includes
|
2022-12-23 14:04:12 +01:00 |
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grisenti
|
4181cc7ae1
|
HPL1: replace std::set with Hpl1::std::set
|
2022-12-23 14:04:12 +01:00 |
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grisenti
|
a373f201d5
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HPL1: replace std::vector with Common::Array
|
2022-12-23 14:04:11 +01:00 |
|
D G Turner
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22e9977a65
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HPL1: Fix Implicit Fallthrough GCC Compiler Warnings in Grid Map 2D Code
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2022-12-23 14:04:10 +01:00 |
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grisenti
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4c6c678769
|
HPL1: replace std::(w)string usage in engine code
|
2022-12-23 14:04:09 +01:00 |
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grisenti
|
4cd3902fb0
|
HPL1: replace std::list with Common::List
|
2022-12-23 14:04:08 +01:00 |
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grisenti
|
60331b024f
|
HPL1: improve null pointer safety in Light3D
|
2022-12-23 14:04:05 +01:00 |
|
grisenti
|
28bbd7124b
|
HPL1: stop sound if out of range and fading
|
2022-12-23 14:04:01 +01:00 |
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grisenti
|
47ffd3f418
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HPL1: save sound fading speed
this prevents the sound from playing on loop when loading from a save done after fading has started but before it has ended
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2022-12-23 14:04:01 +01:00 |
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grisenti
|
9088e974fc
|
HPL1: fix wrong variables in loop
|
2022-12-23 14:04:00 +01:00 |
|
D G Turner
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17bb4057dd
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HPL1: Fix Shadowing Warning in Engine Sub Mesh Entity Code
This is emitted if -Wshadow is passed to GCC.
|
2022-12-23 14:03:58 +01:00 |
|
Paweł Kołodziejski
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0ee8e7e915
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HPL1: Fixed unused or shadow variables compiler warnings
|
2022-12-23 14:03:49 +01:00 |
|
Paweł Kołodziejski
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5c90f1612f
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HPL1: Remove trailing semicolons
|
2022-12-23 14:03:47 +01:00 |
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grisenti
|
001a8c7879
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HPL1: remove separate shader usage
|
2022-12-23 14:03:41 +01:00 |
|
grisenti
|
078199cd69
|
HPL1: replace FatalError function with error
|
2022-12-23 14:03:34 +01:00 |
|
Eugene Sandulenko
|
6c4c5c0cab
|
HPL1: Fix more warnings and some formatting fixes
|
2022-12-23 14:03:34 +01:00 |
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grisenti
|
dfa544ae09
|
HPL1: replace font loading implementation
HPL1: remove missing header
|
2022-12-23 14:03:31 +01:00 |
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grisenti
|
7d46984d84
|
HPL1: move LowLevelSystem implementation
|
2022-12-23 14:03:31 +01:00 |
|
grisenti
|
9665183e0f
|
HPL1: add game entry point and fix linking errors
|
2022-12-23 14:03:30 +01:00 |
|
grisenti
|
e9713c5698
|
HPL1: fix missing virtual destructor warnings
|
2022-12-23 14:03:30 +01:00 |
|
Eugene Sandulenko
|
e2ba61965a
|
HPL1: Fix more virtual classes warnings
|
2022-12-23 14:03:30 +01:00 |
|
Eugene Sandulenko
|
93630a54a8
|
HPL1: Fix more warnings
|
2022-12-23 14:03:30 +01:00 |
|
grisenti
|
7f956b585b
|
HPL1: remove double license
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
87d8541ba5
|
HPL1: improve formatting
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
b35fd9d1b8
|
HPL1: add license header
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
6c2973bf50
|
HPL1: add engine code
|
2022-12-23 14:03:25 +01:00 |
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