Commit Graph
34 Commits
Author SHA1 Message Date
elasota e280186a8c ALL: VS warning cleanup 2022-12-25 16:31:57 +01:00
grisenti 92d017e5b4 HPL1: move global initialization of static members 2022-12-23 14:04:23 +01:00
Eugene Sandulenko f7026c047c HPL1: Remove usage of std::abs 2022-12-23 14:04:22 +01:00
grisenti 5cce4db808 HPL1: fix warnings 2022-12-23 14:04:21 +01:00
Eugene Sandulenko 224e3fee5f HPL1: Rename Hpl1::set:: to Hpl1::Set:: namespace 2022-12-23 14:04:21 +01:00
grisenti e68551b516 HPL1: replace std::multimap -> Hpl1::std::multimap 2022-12-23 14:04:14 +01:00
grisenti 81138eb006 HPL1: replace std::map with Hpl1::std::map 2022-12-23 14:04:13 +01:00
Eugene Sandulenko 65ee75176f HPL1: Removed more system includes 2022-12-23 14:04:12 +01:00
Eugene Sandulenko bdcd3ff81a HPL1: Remove <string.h> includes 2022-12-23 14:04:12 +01:00
grisenti 4181cc7ae1 HPL1: replace std::set with Hpl1::std::set 2022-12-23 14:04:12 +01:00
grisenti a373f201d5 HPL1: replace std::vector with Common::Array 2022-12-23 14:04:11 +01:00
D G Turner 22e9977a65 HPL1: Fix Implicit Fallthrough GCC Compiler Warnings in Grid Map 2D Code 2022-12-23 14:04:10 +01:00
grisenti 4c6c678769 HPL1: replace std::(w)string usage in engine code 2022-12-23 14:04:09 +01:00
grisenti 4cd3902fb0 HPL1: replace std::list with Common::List 2022-12-23 14:04:08 +01:00
grisenti 60331b024f HPL1: improve null pointer safety in Light3D 2022-12-23 14:04:05 +01:00
grisenti 28bbd7124b HPL1: stop sound if out of range and fading 2022-12-23 14:04:01 +01:00
grisenti 47ffd3f418 HPL1: save sound fading speed
this prevents the sound from playing on loop when loading from a save done after fading has started but before it has ended
2022-12-23 14:04:01 +01:00
grisenti 9088e974fc HPL1: fix wrong variables in loop 2022-12-23 14:04:00 +01:00
D G Turner 17bb4057dd HPL1: Fix Shadowing Warning in Engine Sub Mesh Entity Code
This is emitted if -Wshadow is passed to GCC.
2022-12-23 14:03:58 +01:00
Paweł Kołodziejski 0ee8e7e915 HPL1: Fixed unused or shadow variables compiler warnings 2022-12-23 14:03:49 +01:00
Paweł Kołodziejski 5c90f1612f HPL1: Remove trailing semicolons 2022-12-23 14:03:47 +01:00
grisenti 001a8c7879 HPL1: remove separate shader usage 2022-12-23 14:03:41 +01:00
grisenti 078199cd69 HPL1: replace FatalError function with error 2022-12-23 14:03:34 +01:00
Eugene Sandulenko 6c4c5c0cab HPL1: Fix more warnings and some formatting fixes 2022-12-23 14:03:34 +01:00
grisenti dfa544ae09 HPL1: replace font loading implementation
HPL1: remove missing header
2022-12-23 14:03:31 +01:00
grisenti 7d46984d84 HPL1: move LowLevelSystem implementation 2022-12-23 14:03:31 +01:00
grisenti 9665183e0f HPL1: add game entry point and fix linking errors 2022-12-23 14:03:30 +01:00
grisenti e9713c5698 HPL1: fix missing virtual destructor warnings 2022-12-23 14:03:30 +01:00
Eugene Sandulenko e2ba61965a HPL1: Fix more virtual classes warnings 2022-12-23 14:03:30 +01:00
Eugene Sandulenko 93630a54a8 HPL1: Fix more warnings 2022-12-23 14:03:30 +01:00
grisenti 7f956b585b HPL1: remove double license 2022-12-23 14:03:26 +01:00
grisenti 87d8541ba5 HPL1: improve formatting 2022-12-23 14:03:26 +01:00
grisenti b35fd9d1b8 HPL1: add license header 2022-12-23 14:03:26 +01:00
grisenti 6c2973bf50 HPL1: add engine code 2022-12-23 14:03:25 +01:00