grisenti
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5e300864a3
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HPL1: remove unused vColor shader input/output
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2022-12-23 14:04:03 +01:00 |
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grisenti
|
18d97d1053
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HPL1: remove commented out code in shader
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2022-12-23 14:04:03 +01:00 |
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grisenti
|
95791efb81
|
HPL1: rename shaders
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2022-12-23 14:04:02 +01:00 |
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grisenti
|
757ed9b608
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HPL1: implement Material_EnvMap_Reflect class
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2022-12-23 14:04:00 +01:00 |
|
grisenti
|
c010a76731
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HPL1: fix use of input parametrs in shader code
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2022-12-23 14:04:00 +01:00 |
|
grisenti
|
7fd63e902b
|
HPL1: fix material water and implement water shaders
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2022-12-23 14:03:57 +01:00 |
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grisenti
|
e01139bbfc
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HPL1: enable class used for low graphics setting
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2022-12-23 14:03:51 +01:00 |
|
grisenti
|
daa34d1ffb
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HPL1: fix fallback01 shader
|
2022-12-23 14:03:51 +01:00 |
|
grisenti
|
729522a764
|
HPL1: fix file name comment in shader code
|
2022-12-23 14:03:50 +01:00 |
|
grisenti
|
e5a768fa5a
|
HPL1: fix shader
|
2022-12-23 14:03:50 +01:00 |
|
grisenti
|
00cfff4496
|
HPL1: fix and add fallback01 shaders
|
2022-12-23 14:03:50 +01:00 |
|
grisenti
|
775f18cfc1
|
HPL1: fix fog shaders
the engine used GL_LUMINANCE and GL_LUMINANCE_ALPHA
this has been changed to GL_R and GL_RG
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2022-12-23 14:03:48 +01:00 |
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grisenti
|
6765ad7b76
|
HPL1: fix color output in vertex shader
The out variables that were specified as COLOR were implicitly clamped.
|
2022-12-23 14:03:48 +01:00 |
|
grisenti
|
22186b423b
|
HPL1: cleanup shader code
|
2022-12-23 14:03:48 +01:00 |
|
grisenti
|
1b75f03005
|
HPL1: correct types in fragment shaders
This matches what is used in the game's shaders
|
2022-12-23 14:03:48 +01:00 |
|
grisenti
|
fe7ca96161
|
HPL1: fix TBN matrix in shaders
The CG matrix constructor used vectors as rows while opengl uses them as columns
|
2022-12-23 14:03:47 +01:00 |
|
grisenti
|
cdd329a915
|
HPL1: fix shader
|
2022-12-23 14:03:42 +01:00 |
|
grisenti
|
d3cb9949bf
|
HPL1: fix textures in shaders
|
2022-12-23 14:03:42 +01:00 |
|
grisenti
|
b63ed0b537
|
HPL1: fix replacement for tex2Dproj
|
2022-12-23 14:03:42 +01:00 |
|
grisenti
|
c7c923d21e
|
HPL1: fix wrong texture units
|
2022-12-23 14:03:42 +01:00 |
|
grisenti
|
bf97e541c7
|
HPL1: fix diffuse light shader
|
2022-12-23 14:03:42 +01:00 |
|
Paweł Kołodziejski
|
b3804858e1
|
HPL1: Fixed typo in shader vLightDir vs vLighDir
|
2022-12-23 14:03:42 +01:00 |
|
grisenti
|
7488c38644
|
HPL1: fix texture coordinate inputs in shaders
|
2022-12-23 14:03:41 +01:00 |
|
grisenti
|
ff521fce43
|
HPL1: fix shader code
|
2022-12-23 14:03:41 +01:00 |
|
grisenti
|
cdfd9643d6
|
HPL1: move and fix game shaders
|
2022-12-23 14:03:41 +01:00 |
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