Eugene Sandulenko
224e3fee5f
HPL1: Rename Hpl1::set:: to Hpl1::Set:: namespace
2022-12-23 14:04:21 +01:00
grisenti
4181cc7ae1
HPL1: replace std::set with Hpl1::std::set
2022-12-23 14:04:12 +01:00
grisenti
a373f201d5
HPL1: replace std::vector with Common::Array
2022-12-23 14:04:11 +01:00
grisenti
4c6c678769
HPL1: replace std::(w)string usage in engine code
2022-12-23 14:04:09 +01:00
Paweł Kołodziejski
0ee8e7e915
HPL1: Fixed unused or shadow variables compiler warnings
2022-12-23 14:03:49 +01:00
Paweł Kołodziejski
73bb027ee1
HPL1: Ported fix from HPL1R project. Don't scale refs.
...
This fixes a game breaking bug where scaled references would create
completely broken colliders and either disappear
or otherwise create… impossible geometry
2022-12-23 14:03:40 +01:00
grisenti
422283601c
HPL1: fix memory fault in mesh loader
2022-12-23 14:03:40 +01:00
grisenti
7d46984d84
HPL1: move LowLevelSystem implementation
2022-12-23 14:03:31 +01:00
grisenti
7f956b585b
HPL1: remove double license
2022-12-23 14:03:26 +01:00
grisenti
87d8541ba5
HPL1: improve formatting
2022-12-23 14:03:26 +01:00
grisenti
b35fd9d1b8
HPL1: add license header
2022-12-23 14:03:26 +01:00
grisenti
6c2973bf50
HPL1: add engine code
2022-12-23 14:03:25 +01:00