Commit Graph
32 Commits
Author SHA1 Message Date
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Pawel Kolodziejski 8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Paweł Kołodziejski 175620b62a ALL: change license headers from LGPL to GPL, and few updates 2012-12-19 23:15:43 +01:00
Joel Teichroeb 94aeca9663 GRIM: Remove tag from the pool template 2012-04-05 15:20:30 -07:00
Joel Teichroeb 63938ba499 GRIM: Clean up unneeded includes and fix some trailing whitespace 2012-03-26 20:12:00 -07:00
Paweł Kołodziejski e350c7f777 renames 2012-01-06 23:29:45 +01:00
Giulio Camuffo a98c561668 GRIM: Do not create a new ObjectState if it exists already.
This way commit 075c1cae is practically reverted without reintroducing #296
and fixing #423. Fix #423
2011-11-19 19:31:32 +01:00
Giulio Camuffo 3193fec1e6 GRIM: Use a smart pointer to store objects that can be deleted behind our back. Fix #398 2011-10-29 15:13:39 +02:00
Giulio Camuffo bcf08a706a GRIM: More descriptive names for some methods. 2011-09-18 18:46:20 +02:00
Giulio Camuffo 1fbbd24aee GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
2011-09-07 23:08:59 +02:00
Joel Teichroeb 733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski 356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Joel Teichroeb 4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Giulio Camuffo 232588a95f GRIM: Rename ObjectState's getters. 2011-05-05 11:45:09 +02:00
Giulio Camuffo 365b7f7901 GRIM: Renames some Bitmap's getters. 2011-05-05 10:49:53 +02:00
Giulio Camuffo 54e9a77700 GRIM: Fix restore of ObjectState's bitmaps. Savegame version to 11. 2011-05-04 22:44:18 +02:00
Giulio Camuffo 1e868dd359 GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Pawel Kolodziejski b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Giulio Camuffo cff70f9fad Cleanings. Mostly indent fixes. 2011-03-21 17:18:04 +01:00
Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski 788713d3b4 fix warnings 2009-10-17 12:48:23 +00:00
Pawel Kolodziejski 6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski b907c98cd4 revert 2009-06-24 18:33:02 +00:00
Pawel Kolodziejski 1e7b58818f added more code related with savegame 2009-06-24 17:30:34 +00:00
Pawel Kolodziejski 5f5023ec0e implement visibility object state 2009-06-08 12:05:54 +00:00
Pawel Kolodziejski 02c4f2aeb3 there is no object state 6 2009-06-07 20:24:42 +00:00
Pawel Kolodziejski f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski b6af258b75 update defines for include files 2009-05-26 09:39:42 +00:00
Pawel Kolodziejski 8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00