Commit Graph
39 Commits
Author SHA1 Message Date
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski c138bfe777 Revert "GRIM: Adds support for loading embedded colormaps." 2016-07-23 14:14:03 +02:00
Vincent Pelletier abd69a4271 GRIM: Adds support for loading embedded colormaps.
Very few material files define their own color maps:
  DATA000.LAB/blue.mat
  DATA000.LAB/orange.mat
  DATA000.LAB/pink.mat
  DATA000.LAB/white.mat
  DATA001.LAB/bren_chest.mat
  DATA001.LAB/bren_shin.mat
  DATA001.LAB/bren_skin.mat
  DATA001.LAB/bren_thigh.mat
  DATA004.LAB/bren_chest.mat
  DATA004.LAB/bren_shin.mat
  DATA004.LAB/bren_skin.mat
  DATA004.LAB/bren_thigh.mat
Also, walk (but ignore) downscaled mipmaps. Even fewer files contain them, and
they contain a single image each (with 3 mipmaps):
  DATA000.LAB/dflt.mat
  DATA000.LAB/shadow.mat
2016-07-21 15:40:50 +02:00
Pawel Kolodziejski a39576d921 GRIM/EMI: attempt to fix over read buffer. cleanup types 2014-07-24 15:37:11 +02:00
Christian Krause 1e82136592 EMI: Implement screenshot thumbnails for savegames 2014-07-16 23:18:43 +02:00
Joseph Jezak df3d63fc24 EMI: Add support for clamping sprite textures and repeating other textures. 2014-06-18 22:19:42 -04:00
Pawel Kolodziejski 8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Paweł Kołodziejski 175620b62a ALL: change license headers from LGPL to GPL, and few updates 2012-12-19 23:15:43 +01:00
Joel Teichroeb 228187b214 GRIM: Clean up model slightly 2012-04-24 17:21:18 -07:00
Joel Teichroeb 78ec6f4aa9 EMI: Implement Specialty Textures in OpenGL 2012-04-12 17:59:41 -07:00
Joel Teichroeb 7ff91c5817 GRIM: Various cleanups to code 2012-02-04 18:07:24 -08:00
Paweł Kołodziejski e350c7f777 renames 2012-01-06 23:29:45 +01:00
Einar Johan T. Sømåen 13692224dd EMI: Add basic Texture-loading, and disable it for now 2012-01-02 14:00:05 +01:00
Andrea Corna cfe3ab3858 GRIM: Make Material load from a stream instead of a data Block 2011-12-30 17:17:08 +01:00
Joel Teichroeb ee81d2bbb3 GRIM: Cleaned some dependancies between files 2011-12-17 21:48:17 -08:00
Giulio Camuffo 0d7f17a6f1 GRIM: Create the material the first time it is selected. Faster load times. 2011-11-02 17:28:08 +01:00
Giulio Camuffo bcf08a706a GRIM: More descriptive names for some methods. 2011-09-18 18:46:20 +02:00
Einar Johan T. Sømåen 10b901bd6f EMI: Split material-loading to initGrim/initEMI, and stub TGA-loading 2011-08-13 14:04:32 +02:00
Giulio Camuffo 497dabe1b0 GRIM: Every material image have its own properties, not shared in all the material. 2011-07-28 22:21:16 +02:00
Giulio Camuffo c3470d9b16 GRIM: Make a material transparent only if it asks to. Fix #298 Fix #254
This also fixes partially #31, making the hats visible.
2011-07-28 21:36:03 +02:00
Giulio Camuffo cc4fcd3ffc GRIM: Reload the shared materials with the new colormap. Fix #299 2011-07-27 18:07:35 +02:00
Giulio Camuffo 947b6968a7 GRIM: Revert unwanted change. Fix linking. 2011-07-22 22:44:19 +02:00
Giulio Camuffo 692ce7685f GRIM: Some header cleanups. 2011-07-22 22:40:49 +02:00
Giulio Camuffo cabd0d583f GRIM: Make Material implicitly shared. Cleaned up Model a lot. 2011-07-18 22:16:40 +02:00
Joel Teichroeb 733b34febc Changed const char * to const Common::String &. 2011-05-22 12:56:37 +08:00
Pawel Kolodziejski 356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Joel Teichroeb 4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Giulio Camuffo bf99df1bd7 GRIM: Rename Material's getters. 2011-05-05 11:41:54 +02:00
Giulio Camuffo 1e868dd359 GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Pawel Kolodziejski b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Matthew Hoops 1554e1ab2f ALL: Silence a ton of warnings 2011-03-25 07:42:03 +08:00
Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski 6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski b6af258b75 update defines for include files 2009-05-26 09:39:42 +00:00
Pawel Kolodziejski 8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00