Commit Graph
221 Commits
Author SHA1 Message Date
Giulio Camuffo b05a8c8e31 GRIM: Typo. 2011-06-07 17:38:27 +02:00
Giulio Camuffo 5be512e484 GRIM: Comment++ 2011-06-07 17:36:06 +02:00
Giulio Camuffo 8d6bebfa30 GRIM: Stubbed ShrinkBoxes() and UnShrinkBoxes(). 2011-06-07 17:31:20 +02:00
Joni Vähämäki a5c79f1ae7 GRIM: Change assert to a warning. 2011-06-07 17:12:59 +02:00
Joni Vähämäki 2dd098bede GRIM: Fix GetSectorOppositeEdge(). 2011-06-07 17:12:51 +02:00
Giulio Camuffo eb43b379d1 GRIM: When looking for a sector by name look for "*$name*" and not "$name". Fix #203 2011-06-07 16:43:44 +02:00
Giulio Camuffo 2970960267 GRIM: Implemented SetActorTimeScale(). 2011-06-06 15:11:50 +02:00
Giulio Camuffo 34ba001bdd GRIM: Implemented TurnLightOn(). 2011-06-03 19:24:54 +02:00
Giulio Camuffo 5b2cbce1bb GRIM: Be a little more verbose. 2011-05-31 16:12:00 +02:00
Giulio Camuffo e48e9669e7 GRIM: Remove some broken and unuseful code. 2011-05-29 18:27:40 +02:00
Giulio Camuffo 7c952ff420 GRIM: Clean up some code. 2011-05-28 14:46:36 +02:00
Giulio Camuffo 3ec45e19ad GRIM: Clean up a bit some save/restore code. 2011-05-28 11:31:12 +02:00
Giulio Camuffo 6ccd546689 GRIM: Implemented GetSectorOppositeEdge. Fix #110 2011-05-27 19:27:08 +02:00
Giulio Camuffo 4a6afd4844 GRIM: Don't cast directly from float to SpeechMode. 2011-05-23 18:21:54 +02:00
Giulio Camuffo 18c38f3a09 GRIM: New GrimEngine::SpeechMode enum. 2011-05-23 17:06:16 +02:00
Pawel Kolodziejski 07bb4ad790 GRIM: change image savegame code to be write always in little endian 2011-05-20 21:02:30 +02:00
Pawel Kolodziejski 65c7986882 EMI: reuse L1_MakeCurrentSet and L1_GetCurrentSetup.
Partial implement L2_MakeCurrentSetup
2011-05-20 11:12:32 +02:00
Giulio Camuffo 56463a5b7b GRIM: Do not use the setup for the destination just after starting walking. 2011-05-19 19:31:22 +02:00
Pawel Kolodziejski 356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Joel Teichroeb dad8eee553 GRIM: Added support for loading savegames from the launcher. 2011-05-17 20:48:58 -07:00
Giulio Camuffo adb0eaa39d GRIM: Fix possible error on archs with sizeof(int) != 4. 2011-05-16 22:31:16 +02:00
Joel Teichroeb 4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Giulio Camuffo 814f79bf06 GRIM: Actually delete the state to be freed. 2011-05-10 19:22:51 +02:00
Pawel Kolodziejski fe4f042596 GRIM: remove inline 2011-05-09 23:01:16 +02:00
Giulio Camuffo 64c37e9a99 GRIM: Do not throw the assert when opening the save/load menu with old saves. 2011-05-08 19:31:23 +02:00
Pawel Kolodziejski 0f5de71f70 sync with scummvm 2011-05-08 15:38:26 +02:00
Pawel Kolodziejski ffbfcbefab GRIM: split lua_v1.cpp 2011-05-08 12:29:41 +02:00
Pawel Kolodziejski f97670b055 make grim and monkey opcodes separate 2011-05-08 07:28:46 +02:00
Joni Vhmki ed361dcd50 GRIM: Calculate the world position of the hierarchy node in GetActorNodeLocation() more accurately. Manny's head will now follow Charlie's movements properly when talking to him in the casino. 2011-05-08 02:04:23 +08:00
Giulio Camuffo 268d97c680 GRIM: Rename Sector's getters. 2011-05-05 12:04:09 +02:00
Giulio Camuffo 232cab4f64 GRIM: Remame Scene's getters. 2011-05-05 11:51:40 +02:00
Giulio Camuffo a87b9c6e99 GRIM: Rename ResourceLoader's getters. 2011-05-05 11:48:58 +02:00
Giulio Camuffo d7008d2514 GRIM: Rename Block's getters. 2011-05-05 11:40:10 +02:00
Giulio Camuffo 7e3e63dbbd GRIM: Rename GrimEngine's getters. 2011-05-05 11:25:08 +02:00
Giulio Camuffo 07d6e51c24 GRIM: Rename Color's getters. 2011-05-05 10:58:29 +02:00
Giulio Camuffo 4aab44d54e GRIM: Close the game in the right and clean way. 2011-05-04 19:22:49 +02:00
Giulio Camuffo 5f0bc77d8d GRIM: Don't accept negative values for the lookAt rate. Fixes #37 2011-05-03 21:49:35 +02:00
Giulio Camuffo 5e35bc9dfb GRIM: Set the actor's looking mode to false when looking at nothing. 2011-05-03 19:04:26 +02:00
Giulio Camuffo 465c3d64ec GRIM: Renamed some Actor's getters to getFoo() or isFoo(). 2011-05-03 17:14:24 +02:00
Giulio Camuffo 58ef20c897 GRIM: removed pushobject and getobject since they are unuseful now. 2011-05-03 16:59:16 +02:00
Giulio Camuffo ce716e4580 GRIM: Store USERDATAs with a new struct { int32 id; int32 tag }.
This way we don't have to deal with casts between integers and void*
anymore.
2011-05-03 16:51:30 +02:00
Joel Teichroeb 3f6fa900ab GRIM: Removed a goto to simplify a function 2011-05-03 14:30:35 +08:00
Giulio Camuffo 29d6b3c5c1 New residualptr type typedeffed to int32 or int64 depending on the arch. 2011-05-02 19:12:15 +02:00
Pawel Kolodziejski b9b7e32442 stub LightMgrStartup opcode definietely 2011-05-02 07:34:55 +02:00
Matthew Hoops 938800e170 GRIM: Silence a ton of warnings 2011-05-02 03:56:42 +08:00
Pawel Kolodziejski cc8d694d2d fixed compilation 2011-05-01 19:48:16 +02:00
Giulio Camuffo 1e868dd359 GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Matthew Hoops 8a5b19dc41 GRIM: Silence shadowed variable warning 2011-04-30 23:06:10 +08:00
Vincent Pelletier 2b5bfc28c2 [valgrind] Fix new[]/delete mismatch 2011-04-30 17:39:36 +08:00
Giulio Camuffo 27ba7753c1 GRIM: Load patch05.bin after loading a savegame. Patch by Vincent Pelletier 2011-04-29 18:57:00 +02:00