Paweł Kołodziejski
|
06902574b4
|
GRIM: Janitorial
|
2022-06-08 01:12:00 +02:00 |
|
Paweł Kołodziejski
|
20cb0ae228
|
ALL: Cleanup ResidualVM -> ScummVM
|
2021-12-26 21:19:38 +01:00 |
|
Eugene Sandulenko
|
abea37c9bb
|
ALL: Update ScummVM project license to GPLv3+
|
2021-12-26 18:48:43 +01:00 |
|
Christian Krause
|
b186c21f85
|
EMI: Fix wrap around of Layers/Frames
This patch makes sure, that Layer::_frame is smaller than numLayers
of the bitmap in order to prevent out-of-bounds access to
BitmapData::_layers.
|
2015-05-16 10:39:08 +02:00 |
|
Joel Teichroeb
|
0f3da43694
|
GRIM: Change NULL to nullptr.
|
2014-05-30 17:43:08 -07:00 |
|
Pawel Kolodziejski
|
8759900b6a
|
ALL: synced with ScummVM
|
2014-04-05 18:18:42 +02:00 |
|
Einar Johan Trøan Sømåen
|
c4e4528a31
|
GRIM: Initialize more members in Layer's default constructor
|
2014-01-07 12:38:20 +01:00 |
|
Christian Krause
|
e8ffe93119
|
EMI: save/restore layer pool
- this fixes one crash after savegame restore when
Lua_V2::AdvanceLayerFrame() was trying to dereference a non-existing
layer object
|
2013-12-04 00:55:14 +01:00 |
|
Joel Teichroeb
|
2772e8fb3b
|
EMI: Implement Layer. Still need to draw it though
|
2013-07-12 09:29:30 -07:00 |
|