Commit Graph
120 Commits
Author SHA1 Message Date
Pawel Kolodziejski 442f25b452 formatting 2011-05-09 01:16:14 +02:00
Einar Johan T. Sømåen d9b4ed5463 Add TILE support to Bitmap 2011-05-09 05:06:54 +08:00
Giulio Camuffo a02740f77d GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12 2011-05-08 18:39:28 +02:00
Pawel Kolodziejski 0f5de71f70 sync with scummvm 2011-05-08 15:38:26 +02:00
Giulio Camuffo 365b7f7901 GRIM: Renames some Bitmap's getters. 2011-05-05 10:49:53 +02:00
Pawel Kolodziejski 21fae5e42b GRIM: SYSTEM_*_ENDIAN -> SCUMM_*_ENDIAN 2011-05-01 21:05:45 +02:00
Pawel Kolodziejski 2b1127da45 formating 2011-04-30 21:59:49 +02:00
Joel Teichroeb 18874a7c91 GRIM: added support for 32 bit bitmaps 2011-05-01 03:57:01 +08:00
Pawel Kolodziejski b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Pawel Kolodziejski 55415ee174 fix compilation using msvc 2011-04-10 11:24:03 +02:00
Giulio Camuffo cff70f9fad Cleanings. Mostly indent fixes. 2011-03-21 17:18:04 +01:00
Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski 788713d3b4 fix warnings 2009-10-17 12:48:23 +00:00
Pawel Kolodziejski 6e489b1c2d get rid Resource and ResPtr 2009-06-26 16:13:11 +00:00
Pawel Kolodziejski abaa548181 synced with scummvm 2009-06-18 11:52:26 +00:00
Pawel Kolodziejski f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski a4467bd1d0 convert residual into multi engine support (not all things done yet, WIP) 2009-05-25 19:21:58 +00:00
Pawel Kolodziejski 8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00