Joni Vähämäki
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3a02a31947
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GRIM: Don't draw a shadow only if the actor and the shadow caster are on different sides of the shadow plane. Fixes #636
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2012-08-28 19:50:27 +03:00 |
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Einar Johan Trøan Sømåen
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047b67f2f3
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Merge pull request #645 from Botje/bugfixes
EMI: Fix crashes after UnloadActor() and case-fold filenames inside .SUR files
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2012-08-12 09:04:46 -07:00 |
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Dries Harnie
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62d5d0f351
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EMI: Put Guybrush at correct height when entering a sector
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2012-08-12 12:19:53 +02:00 |
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Dries Harnie
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1551775b63
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EMI: Fix VisibleActors crash with free'd actor
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2012-08-12 12:19:45 +02:00 |
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Einar Johan Trøan Sømåen
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c991d717a5
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EMI: Add voice support for PS2-version.
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2012-07-22 19:16:16 +02:00 |
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Dries Harnie
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13023e89e1
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EMI: Implement Actor::{Get,Set}SortOrder
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2012-07-12 23:16:45 +02:00 |
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Joel Teichroeb
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77f4978a42
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GRIM: Remove unneeded forbidden symbol exceptions
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2012-05-05 22:19:45 -07:00 |
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Joel Teichroeb
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e92d894691
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EMI: Remove useage of dynamic_cast
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2012-05-02 20:10:34 -07:00 |
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Dries Harnie
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eb9d22d359
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EMI: minor style fixes
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2012-04-15 13:51:13 +02:00 |
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Dries Harnie
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d7ee515961
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EMI: render overworld actors using a straight coord system
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2012-04-13 20:02:07 +02:00 |
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Dries Harnie
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c27894e85e
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EMI: implement SetActorGlobalAlpha
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2012-04-13 20:02:03 +02:00 |
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Paweł Kołodziejski
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5e3d37e850
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Merge pull request #595 from Akz-/movement
GRIM: Bouncing off walls!
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2012-04-08 08:42:53 -07:00 |
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Paweł Kołodziejski
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e9b310e544
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Merge pull request #594 from Akz-/talkdelay
GRIM: Delay spoken lines a bit after the sound has finished playing
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2012-04-08 08:42:27 -07:00 |
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Joni Vähämäki
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43e2f60ece
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GRIM: Code style fix.
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2012-04-08 16:11:11 +03:00 |
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Joni Vähämäki
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c258e19d1d
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GRIM: Continue movement in the new direction immediately after bouncing off a wall.
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2012-04-08 15:59:13 +03:00 |
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Joni Vähämäki
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72a387f7cb
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GRIM: Fix text staying on screen if shutup() is called when _talkDelay is greater than 0.
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2012-04-08 13:30:16 +03:00 |
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Joni Vähämäki
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3527264a1c
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GRIM: Delay spoken lines a bit after the sound has finished playing.
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2012-04-07 22:56:07 +03:00 |
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Joel Teichroeb
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94aeca9663
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GRIM: Remove tag from the pool template
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2012-04-05 15:20:30 -07:00 |
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Joel Teichroeb
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0dcfaf8fb1
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GRIM: Do not include unneeded headers
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2012-04-04 16:11:05 -07:00 |
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Joel Teichroeb
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457271861f
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GRIM: Set inOverworld to false when loading save games
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2012-04-03 17:40:48 -07:00 |
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Joel Teichroeb
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7b3a30426f
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GRIM: Properly update background actors AND still say that no one is talking when only background actors are talking. Fixes #585
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2012-04-02 18:47:41 -07:00 |
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Joel Teichroeb
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e60a898bc2
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Merge pull request #575 from klusark/overworld
EMI: Implement adding actors to the overworld
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2012-04-01 10:42:08 -07:00 |
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Joel Teichroeb
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1d765d28b1
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GRIM: Fix a bug where Actor::walkForward could possibly get in an infinite loop
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2012-03-29 13:30:49 -07:00 |
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Joel Teichroeb
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29f390961c
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EMI: Implement adding actors to the overworld
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2012-03-25 16:47:22 -07:00 |
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Giulio Camuffo
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b2b809aa27
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GRIM: Treat the movie subtitle separate from the other TextObjects. Fix #571.
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2012-03-21 18:14:58 +01:00 |
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Paweł Kołodziejski
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851261a758
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Merge pull request #563 from Botje/attach-detach
EMI: Implement AttachActor/DetachActor, GetActorWorldPos
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2012-03-11 10:04:24 -07:00 |
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Giulio Camuffo
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fce7bee99f
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GRIM: Decomment pending save changes.
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2012-03-11 16:40:36 +01:00 |
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Dries Harnie
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7f2e0a280a
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EMI: Draw attached actors correctly
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2012-03-11 16:04:24 +01:00 |
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Dries Harnie
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5e4d2c666e
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EMI: Implement helper functions for attached actors
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2012-03-11 15:59:46 +01:00 |
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Dries Harnie
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34a0a1a82c
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EMI: Add attaching functionality to actors
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2012-03-11 15:24:52 +01:00 |
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Giulio Camuffo
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8d57a8b6d4
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GRIM: Fix wrong ')' placement. Fix #557
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2012-03-08 14:52:14 +01:00 |
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Giulio Camuffo
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d241087c00
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GRIM: Return false in updateTalk() if it isn't talking.
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2012-03-08 11:20:35 +01:00 |
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Giulio Camuffo
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0a8e9e0a52
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GRIM: Fix invalid read when an actor finishes talking.
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2012-03-07 17:42:19 +01:00 |
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Giulio Camuffo
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bf3a76fbaa
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GRIM: Not all the talking actors are in the current scene.
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2012-03-06 18:51:33 +01:00 |
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Giulio Camuffo
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844769d27f
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GRIM: Comment out other save changes.
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2012-03-04 18:21:35 +01:00 |
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Giulio Camuffo
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9fb0311925
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GRIM: Improve the management of talking actors.
This commit adds savegame changes waiting to be uncommented.
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2012-03-04 18:20:31 +01:00 |
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Giulio Camuffo
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e398ad1ef3
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GRIM: Cache the actors that are in the current set.
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2012-02-24 17:11:55 +01:00 |
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Giulio Camuffo
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97c1dddd47
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GRIM: Some optimizations.
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2012-02-24 15:22:00 +01:00 |
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Dries Harnie
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664fd18ce8
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EMI: missing check in Actor::getYawTo()
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2012-02-18 22:35:03 +01:00 |
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Dries Harnie
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c01c2561e6
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EMI: Implement opcode GetActorPuckVector
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2012-02-18 22:33:06 +01:00 |
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Dries Harnie
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92efa52f34
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EMI: Use correct normal in Actor::getPuckVector()
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2012-02-18 22:33:06 +01:00 |
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Giulio Camuffo
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5c7db7a77d
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GRIM: Properly implement the lua opcode ActorToClean(). Fix #406
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2012-02-13 18:01:03 +01:00 |
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Giulio Camuffo
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3344b3c756
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GRIM: Setup the lights from the closest to the farthest to the actor position.
This way if OpenGL can't handle all the set lights it will use the most
important ones. Fix #481
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2012-02-10 14:57:58 +01:00 |
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Joel Teichroeb
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4b19bef77c
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GRIM: Fix some warnings
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2012-02-04 18:19:44 -08:00 |
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Joel Teichroeb
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cd4adf5ac1
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GRIM: Created a function out of some duplicated code
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2012-02-02 12:18:11 -08:00 |
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Dries Harnie
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925bc0b097
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EMI: turn around properly
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2012-01-31 20:01:03 +01:00 |
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Joel Teichroeb
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a9c664379e
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GRIM: Make saving and restoring use more appropriate types and rename functions to be more logical
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2012-01-28 10:03:27 +01:00 |
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Joel Teichroeb
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aa814e3334
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GRIM: Enhance the way that colors are given to lua.
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2012-01-27 11:47:28 -08:00 |
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Paweł Kołodziejski
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1411e185e3
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GRIM: added define to max shadows
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2012-01-27 20:27:56 +01:00 |
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Paweł Kołodziejski
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2900c8ad94
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fix compilation warnings
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2012-01-27 12:02:03 +01:00 |
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