Commit Graph
20 Commits
Author SHA1 Message Date
Simon Delamarre 572ac219ba GOB: another fillRect mode used in Adibou2, "fill except one color"
Fixes level 3 of the "mask" game.
2022-12-02 11:44:30 +01:00
Simon Delamarre a31b588ad0 GOB: fix "paint" game in Adibou2
All tools now work correctly, except "text tool" which is still buggy.
Most missing graphical primitives had already stubs in "Inter_Playtoons", implement them there instead of "Inter_v7".
2022-12-02 11:44:28 +01:00
Simon Delamarre 7ed26da61b GOB: implement y-axis reflection, needed by some character animations
Some animations for characters moves do not exist for "east" directions (E, NE, SE), but are obtained by symmetry from "west" ones (W, NW, SW).
2022-12-02 11:44:24 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Sven Hesse 5bec0cbb9d GOB: Make coordinate parameters in Surface::fillRect() signed
And clip to [0, width), [0, height) before drawing.

This fixes bug #6864, which is a regression I introduced in
51fd528fe5 when I changed all
the drawing code to use the Surface class.

I thought that having unsigned coordinates makes sense, but
for some reason, Fascination sets _destSpriteX (which maps
to left in fillRect()) to -1, expecting the drawing code to
clip.
2015-05-07 00:34:02 +02:00
Johannes Schickel ea21bc939a GOB: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Tomas Jakobsson b85d51c4a3 GOB: Update to new IFFDecoder for ILBM images 2013-01-06 20:04:42 +01:00
Sven Hesse baec4d8778 GOB: Move recolor() into class Surface 2012-07-30 01:44:45 +02:00
Sven Hesse 62cf663957 GOB: Add Surface::drawRect() 2012-06-22 18:10:52 +02:00
Sven Hesse aa7c44a070 GOB: Hook up the PE cursors to v7 loadCursor
Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
2012-05-29 14:22:07 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Sven Hesse 63c6d4432c GOB: Implement LBM loading
svn-id: r55732
2011-02-02 16:50:57 +00:00
Sven Hesse b9b7b449b9 GOB: Stub o7_loadImage further
svn-id: r55730
2011-02-02 16:49:49 +00:00
Sven Hesse 6513748c46 GOB: Add Pixel::isValid() and ConstPixel::isValid()
svn-id: r55573
2011-01-27 20:50:18 +00:00
Sven Hesse ecd2e0f3a0 GOB: Add sanity checks to Pixel and ConstPixel
svn-id: r55571
2011-01-27 20:38:58 +00:00
Sven Hesse e6d04b8ad6 GOB: Adding a proper shade method
svn-id: r55273
2011-01-16 22:29:49 +00:00
Sven Hesse 7de179c2c8 GOB: Add setBPP()
To allow converting the surface's bytes per pixel
without destroying it first.

svn-id: r55260
2011-01-16 16:28:17 +00:00
Sven Hesse 89f946ba3e GOB: Transparency support for 16bit surfaces
svn-id: r52950
2010-09-30 13:03:51 +00:00
Sven Hesse 38e5060041 GOB: Add a new class Surface
This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.

svn-id: r52946
2010-09-30 13:01:07 +00:00