Commit Graph
56 Commits
Author SHA1 Message Date
Simon Delamarre 2d0ee1ffa1 GOB: fix some parasite sprites issues in Adibou2
Some sprite cleaning was missing when destroying objects.
2022-12-02 11:44:32 +01:00
Simon Delamarre 44c724db55 GOB: more video object glitches fixes in Adibou2 2022-12-02 11:44:27 +01:00
Simon Delamarre da923e24c1 GOB: Mult_object field_38 is videofile metadata, equivalent to 'slot' field 2022-12-02 11:44:27 +01:00
Simon Delamarre c0f76d7578 GOB: Adibou2 characters path computation 2022-12-02 11:44:24 +01:00
Simon Delamarre 24b6eeb0a0 GOB: Adibou2 characters animations 2022-12-02 11:44:24 +01:00
Simon Delamarre 35eceb6bd3 GOB: draw sprites when animation < 0 without associated VMD 2022-12-02 11:44:23 +01:00
Simon Delamarre 32dc085cf4 GOB: implement order correction feature in animate()
Enabled by _vm->_map->_mapUnknownBool.
2022-12-02 11:44:23 +01:00
Simon Delamarre d23e92c5c7 GOB: implement case 65533 in o2_loadMapObjects() 2022-12-02 11:44:22 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Bastien Bouclet 0ee30278fc GOB: Add override keywords 2020-02-09 12:43:15 +01:00
Johannes Schickel ea21bc939a GOB: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Sven Hesse 51fd528fe5 GOB: Change all drawing to use class Surface
svn-id: r52947
2010-09-30 13:02:16 +00:00
Max Horn 0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse c1ec21d999 Changed tricky variable access from pointers to a new class that minds endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).

svn-id: r33014
2008-07-12 15:21:38 +00:00
Sven Hesse 5681ae1e82 Draw order related fixes.
This also (finally) fixes the Gob3 draw order glitch (for real, this time)

svn-id: r31915
2008-05-07 02:56:18 +00:00
Sven Hesse dfc7a242f5 Properly close the object videos when the objects are destroyed
svn-id: r31856
2008-05-04 02:26:25 +00:00
Sven Hesse ea5482e6b1 Changed signess of some drawing order related vars, fixing a drawing glitch in Gob3
svn-id: r31792
2008-04-30 20:07:33 +00:00
Sven Hesse ab1a3b0cc8 Implemented support for VMDs substituting object animations.
Still far from being complete (and correct), but it's a start...

- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)

svn-id: r31750
2008-04-27 03:19:19 +00:00
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse d95056ce78 Fixing bug #1749688 ("GOB3: Objects Disappear")
svn-id: r28181
2007-07-24 06:11:38 +00:00
Max Horn e1bcd70436 Re-added __attribute__(packed)
svn-id: r27830
2007-07-01 18:18:43 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 00b9bc7b36 Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
svn-id: r26594
2007-04-25 19:31:23 +00:00
Sven Hesse 53119f2c5d "char *" -> "byte *" where appropriate
svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse d65e05841a - Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230

svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse 2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse 16015aaa3b Repaired the pathfinding in Bargon Attack
svn-id: r25915
2007-03-01 14:41:40 +00:00
Sven Hesse 5df29654fc - Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks

svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse 7f26069f69 - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
2007-02-05 14:08:50 +00:00
Sven Hesse 7101c0ef26 - Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll

svn-id: r25307
2007-01-31 13:17:50 +00:00
Sven Hesse eb012d8110 Smashed the wizard's house bug
svn-id: r24850
2006-12-14 19:07:43 +00:00
Sven Hesse 2768fa24fc - Fixed the crashes in Gob1 EGA and Gob2 Demo
- Fixed the compile error in GobEngine::saveGame on some systems

svn-id: r24756
2006-11-21 13:28:45 +00:00
Sven Hesse 1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00
Torbjörn Andersson c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
Max Horn 2859b64702 Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
2006-07-22 17:28:48 +00:00
Max Horn f59cf1fcdc Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
2006-07-21 21:25:17 +00:00
Max Horn f35f4a4d1c Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
2006-07-09 13:01:15 +00:00
Sven Hesse b7997a7231 - Fixed a few mistakes that added up to look correct, fixing bargon's cursor
- Updated cursor drawing in general

svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse 27a8b8a255 - Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now

svn-id: r23346
2006-06-29 12:55:57 +00:00
Sven Hesse a709eb05b7 More READ_LE_* -> MemoryReadStream conversion + minor cleanup
svn-id: r23089
2006-06-13 17:02:53 +00:00
Sven Hesse 5c630a4e63 Small corrections and cleanup for Gob2, fixing the graphical glitches in the intro
svn-id: r23060
2006-06-12 10:55:53 +00:00
Sven Hesse 897fa6a5a6 More stub-filling + small clean-up
svn-id: r23012
2006-06-10 14:37:48 +00:00
Sven Hesse 34dae22c1a More goblin handling functions, now the deactivated goblin shows
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).

svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse 05499f58dd - Removed usage of OSystem::quit(), added a _quitRequested variable
- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse 61a0266a92 More stubs; GOB2 goes in-game for a second, then segfaults in the
Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr

svn-id: r22262
2006-05-01 16:04:53 +00:00
Sven Hesse 3bed2d377e Some more stubs and rearrangings
svn-id: r21847
2006-04-13 20:56:22 +00:00