Simon Delamarre
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50a6555ec3
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GOB: misc format/style fixes in Adibou2 changes
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2022-12-02 11:44:36 +01:00 |
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Simon Delamarre
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6a1e2d5d21
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GOB: misc format/style/typo fixes in Adibou2 changes
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2022-12-02 11:44:35 +01:00 |
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Simon Delamarre
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2ec5b0185d
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GOB: more comments on Map "oblique" coordinates used in Adibou2
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2022-12-02 11:44:35 +01:00 |
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Simon Delamarre
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31b759a281
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GOB: GPLv2 -> GPLv3 in file headers added for Adibou
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2022-12-02 11:44:34 +01:00 |
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Simon Delamarre
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601dd605d8
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GOB: handle remaining Adibou2 characters animations
EFR : scared
PAR : talk
PAU : pause
RIR : laugh
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2022-12-02 11:44:28 +01:00 |
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Simon Delamarre
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e67c5be5a5
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GOB: fix disappearing sprites issues in Adibou2
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2022-12-02 11:44:27 +01:00 |
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Simon Delamarre
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44c724db55
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GOB: more video object glitches fixes in Adibou2
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2022-12-02 11:44:27 +01:00 |
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Simon Delamarre
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1e020bcd04
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GOB: fix phantom sprites glitches in Adibou2 vegetables garden
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2022-12-02 11:44:27 +01:00 |
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Simon Delamarre
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da923e24c1
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GOB: Mult_object field_38 is videofile metadata, equivalent to 'slot' field
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2022-12-02 11:44:27 +01:00 |
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Simon Delamarre
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f132bd0c18
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GOB: bugfix character animation using incorrect sprites
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2022-12-02 11:44:24 +01:00 |
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Simon Delamarre
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a2dbc6beba
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GOB: Adibou2 pathfinding fixes
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2022-12-02 11:44:24 +01:00 |
|
Simon Delamarre
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5a53644bd7
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GOB: rename changeDirection -> setGoblinState
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2022-12-02 11:44:24 +01:00 |
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Simon Delamarre
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7ed26da61b
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GOB: implement y-axis reflection, needed by some character animations
Some animations for characters moves do not exist for "east" directions (E, NE, SE), but are obtained by symmetry from "west" ones (W, NW, SW).
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2022-12-02 11:44:24 +01:00 |
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Simon Delamarre
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c0f76d7578
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GOB: Adibou2 characters path computation
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2022-12-02 11:44:24 +01:00 |
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Simon Delamarre
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24b6eeb0a0
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GOB: Adibou2 characters animations
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2022-12-02 11:44:24 +01:00 |
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