Commit Graph
35 Commits
Author SHA1 Message Date
Simon Delamarre 2ec5b0185d GOB: more comments on Map "oblique" coordinates used in Adibou2 2022-12-02 11:44:35 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 8d91d66a15 GOB: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
D G Turner 799a088b6e GOB: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-12 17:31:01 +00:00
Johannes Schickel ea21bc939a GOB: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Sven Hesse c88ee19478 GOB: Stub some Adibou mult stuff
svn-id: r55653
2011-01-30 13:14:32 +00:00
Sven Hesse 0f3ed50cfc GOB: Make some more map properties protected
svn-id: r53952
2010-10-30 17:28:27 +00:00
Sven Hesse bfa88a05a1 GOB: Make Map::_wayPoints protected
Only allow const access through Map::getWayPoint()

svn-id: r53949
2010-10-30 17:26:49 +00:00
Sven Hesse 31dd8026dc GOB: Minor map cleanup
- Move enum Direction out of class Map
- Convert kLeft et al into a proper enum RelativeDirection

svn-id: r53946
2010-10-30 17:24:52 +00:00
Sven Hesse bcb8579954 GOB: Minor map cleanup
Make the direction a named enum and create a function moveDirection()
for increasing coordinates according to a direction.

svn-id: r53791
2010-10-25 03:38:34 +00:00
Sven Hesse 3b66f3d920 GOB: Make moveAdvance() and movePathFind() a bit more readable
svn-id: r53787
2010-10-25 03:37:00 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Sven Hesse 56c6840ff7 Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
svn-id: r32895
2008-07-03 16:25:59 +00:00
Sven Hesse 8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse 220d6ce82f Restructured sound code
svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse 4d67fb84e5 Reverting accidently made revert of the gob3 walk fix
svn-id: r31791
2008-04-30 18:07:22 +00:00
Sven Hesse ab1a3b0cc8 Implemented support for VMDs substituting object animations.
Still far from being complete (and correct), but it's a start...

- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)

svn-id: r31750
2008-04-27 03:19:19 +00:00
Sven Hesse a67ebc3d7a Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stairs (see bug report #1888627)
svn-id: r30874
2008-02-16 02:20:30 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse 3d2c1c5ab8 - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
- Yet another safety check
- Removed another hard-coded screen height

svn-id: r28205
2007-07-25 21:48:47 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse 293be0bfa4 Small glitch/different goblin handling fix for Gob3
svn-id: r26436
2007-04-09 15:40:10 +00:00
Sven Hesse a17df6e4c6 Some Gob3 fixes:
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version

svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse ec5a9eee31 - Minor cleanup
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen

svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse 2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00
Sven Hesse 77c70d4ee7 - Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon

svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse 604077827f - Some clean-up
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/

svn-id: r25189
2007-01-25 14:18:12 +00:00
Sven Hesse 0f6d8ab269 Fixed pathfinding
svn-id: r23718
2006-08-16 20:52:43 +00:00
Sven Hesse b7997a7231 - Fixed a few mistakes that added up to look correct, fixing bargon's cursor
- Updated cursor drawing in general

svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse 796b001b4f Fixing loading of Scenery::_animations[] + small gob2 cleanup
svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse 34dae22c1a More goblin handling functions, now the deactivated goblin shows
his boredom. It's the wrong goblin that's deactivated, though.
Also, the entering animation is still missing (now nothing is drawn
instead).

svn-id: r22979
2006-06-07 18:49:20 +00:00
Sven Hesse d6f1ba1540 - More GOB2 map conversions
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
  On the bright side, Ween's intro now plays more correctly

svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse 42e03bd707 - Sound! Still a bit glitchy, though:
- Negative frequences?!? Maybe "SFX"?
  - No sound for a small part of the intro
    (there aren't any sndKeys covering that part either)
  - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...

svn-id: r22410
2006-05-11 19:43:30 +00:00