Commit Graph
39 Commits
Author SHA1 Message Date
Walter Agazzi 44703713c4 GNAP: Use common name U.F.O.s
"Gnap" was used only in the German localization
2023-01-02 13:46:39 +02:00
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 882eb43608 GNAP: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
ysj1173886760 e42e1bcb25 GNAP: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko 12b5fd9154 GNAP: Added another English version detection. Bugreport #11404 2021-04-21 12:35:08 +02:00
Eugene Sandulenko db6f4ce9ae GNAP: Use macros in detection tables 2020-11-28 14:16:19 +01:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 1c06bc6e75 GNAP: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
mataniko 581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Lothar Serra Mari bf415eba3a GNAP: Add detection for Polish release
Submitted by R4Zi3L in #11395.

closes #11395
2020-03-29 20:12:07 +02:00
Bastien Bouclet f445fc6681 GNAP: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko 94f4d3ca09 GNAP: Added override keywords 2020-02-05 15:20:33 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet 9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Eugene Sandulenko 82b28c9292 GNAP: Enable engine for the release 2016-10-07 11:53:31 +02:00
Strangerke 5be720cdeb GNAP: Add detection for another English version 2016-09-24 00:11:53 +02:00
Eugene Sandulenko c4237a9303 GNAP: Added detection for alternative Russian version 2016-09-03 17:54:39 +02:00
Alexander Tkachev b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Strangerke 81d7bc6d0c GNAP: Mark game as TESTING 2016-06-09 07:59:27 +02:00
Strangerke 73c366ac5b GNAp: Remove an unused variable 2016-05-30 07:14:16 +02:00
sylvaintv 879d8e6603 GNAP: Fix corrupted savegame title in GUI 2016-05-30 00:44:12 +02:00
Strangerke 7eeb50e488 GNAP: As suggested by Tsoliman, tag the games as unstable 2016-05-23 18:53:07 +02:00
Strangerke 3bf35331ab GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.
Gnap's hand and device are in the middle of the screen, there's place for improvement
2016-05-19 00:13:01 +02:00
Strangerke 4c37381a8e GNAP: Add missing stars in header, change include guard name in gnap.h 2016-05-17 22:05:35 +02:00
Strangerke 25fc9c0a13 GNAP: Janitorial - Remove trailing spaces and tabs 2016-05-10 12:14:47 +02:00
Strangerke 9503f9bdc8 GNAP: Add detection for the russian version 2016-05-10 09:54:21 +02:00
Strangerke 03027be392 GNAP: Fix hasFeature 2016-05-10 09:54:21 +02:00
Strangerke f1738f457f GNAP: Add savegames (not fully working yet) 2016-05-10 09:54:21 +02:00
Strangerke c4f5dd0209 GNAP: Fix compilation 2016-05-10 09:54:21 +02:00
Strangerke 2a23b8d90c GNAP: Update copyright 2016-05-10 09:54:21 +02:00
johndoe123 d80c7605a0 GNAP: Initial commit 2016-05-10 09:54:21 +02:00