Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
a63c614f4a
GLK: Adding testing/unstable flagging for sub-engines
2020-06-21 20:35:07 -07:00
Bastien Bouclet
bb813719b5
ENGINES: Change targets to have an 'engine ID'
...
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com >
2019-11-03 11:43:00 +01:00
Paul Gilbert
79627fbf61
GLK: TADS2: Move detection entry structure into Glk base namespace
2019-07-09 19:19:55 -07:00
Paul Gilbert
5dda48c1c7
GLK: Change other sub-engines to use GlkDetectedGame
2019-07-06 15:27:10 -07:00
Paul Gilbert
a53e00597b
GLK: Show unknown variant dialog for unknown detection entries
2019-06-23 14:41:49 -07:00
Paul Gilbert
54d240d81f
GLK: TADS: Improved detection to detect TADS version
2019-05-24 18:21:06 -07:00
Cameron Cawley
280a4f2d91
GLK: Only check the format of a Blorb file if it has a valid file extension
2019-03-31 16:37:47 -07:00
Cameron Cawley
7b4c6d6a35
GLK: Improved detection of Blorb files
2019-03-31 16:37:47 -07:00
Paul Gilbert
ea53893300
GLK: TADS: Split game list arrays into v2 and v3
2018-12-31 23:58:11 -08:00
Paul Gilbert
013f39cb5d
GLK: Standardizing on a common GameDescriptor class for detectors
2018-12-31 19:47:14 -08:00
Paul Gilbert
b84ee752cf
GLK: Detect game Id clashes across different sub-engines
2018-12-14 18:25:20 -08:00
Paul Gilbert
1156aca3e5
GLK: Fix compiler warnings
2018-12-09 08:49:20 -08:00
Paul Gilbert
34d01af004
GLK: Fix Buildbot identified warnings
2018-12-08 19:45:44 -08:00
Paul Gilbert
75f4d34070
GLK: TADS: Add first detection entry, further fallback detection
2018-12-08 19:05:59 -08:00
Paul Gilbert
09b682cb63
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
2018-12-08 19:05:59 -08:00
Paul Gilbert
0b7a29c797
GLK: TADS: Skeleton engine
2018-12-08 19:05:59 -08:00