Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
da60c10515
GLK: LEVEL9: Fix memory overrun in game detector
2020-09-29 21:01:43 -07:00
Filippos Karapetis
2abbf8906b
GLK: LEVEL9: Fixed out of bounds check in detectGames()
2020-01-13 00:43:50 +02:00
Cameron Cawley
897e2f363c
GLK: LEVEL9: Fix crash in detection code
2019-12-16 20:01:39 -08:00
Paul Gilbert
53d9b6e1c6
GLK: Fixing defines clashes between sub-engines
2019-11-22 18:49:07 -08:00
Bastien Bouclet
bb813719b5
ENGINES: Change targets to have an 'engine ID'
...
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com >
2019-11-03 11:43:00 +01:00
Paul Gilbert
64b4f13b36
GLK: LEVEL9: Compilation fixes
2019-10-26 11:13:30 -07:00
Paul Gilbert
d9c8237042
GLK: LEVEL9: Hook up new detection
2019-10-26 11:13:30 -07:00
Paul Gilbert
51471940a9
GLK: LEVEL9: Move game scanner code to new Scanner class
2019-10-26 11:13:30 -07:00
Paul Gilbert
0facfc2b24
GLK: LEVEL9: Moved pre-existing detection code into separate class
2019-10-26 11:13:29 -07:00
Paul Gilbert
b8be17fd02
GLK: LEVEL9: Skeleton engine
2019-10-26 11:13:29 -07:00