Commit Graph
11 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert da60c10515 GLK: LEVEL9: Fix memory overrun in game detector 2020-09-29 21:01:43 -07:00
Filippos Karapetis 2abbf8906b GLK: LEVEL9: Fixed out of bounds check in detectGames() 2020-01-13 00:43:50 +02:00
Cameron Cawley 897e2f363c GLK: LEVEL9: Fix crash in detection code 2019-12-16 20:01:39 -08:00
Paul Gilbert 53d9b6e1c6 GLK: Fixing defines clashes between sub-engines 2019-11-22 18:49:07 -08:00
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
Paul Gilbert 64b4f13b36 GLK: LEVEL9: Compilation fixes 2019-10-26 11:13:30 -07:00
Paul Gilbert d9c8237042 GLK: LEVEL9: Hook up new detection 2019-10-26 11:13:30 -07:00
Paul Gilbert 51471940a9 GLK: LEVEL9: Move game scanner code to new Scanner class 2019-10-26 11:13:30 -07:00
Paul Gilbert 0facfc2b24 GLK: LEVEL9: Moved pre-existing detection code into separate class 2019-10-26 11:13:29 -07:00
Paul Gilbert b8be17fd02 GLK: LEVEL9: Skeleton engine 2019-10-26 11:13:29 -07:00