Commit Graph
28 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paul Gilbert eef503877f GLK: COMPREHEND: Fix room outside cell in OO-Topos not rendering 2021-08-09 20:39:40 -07:00
djsrv 7eb4841065 ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
Paul Gilbert 005561d305 COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
Paul Gilbert 84cce138f6 GLK: COMPREHEND: Talisman specific font class 2020-12-10 22:28:59 -08:00
Paul Gilbert 2dee4e38f9 GLK: COMPREHEND: Fix incorrect image renderer opcode 2020-12-08 20:14:48 -08:00
Paul Gilbert cdc4716535 GLK: COMPREHEND: Simplify detection of single image title files 2020-12-08 19:14:36 -08:00
Paul Gilbert c73d612d8e GLK: COMPREHEND: Workarounds to correctly draw title screens
Well, more or less correctly. I haven't been able to figure
out what the screen renderer is doing incorrectly, and since
pretty mmuch all the in-game screens look okay, I've just gone
ahead and done a hack for the title screens.
2020-12-06 15:04:46 -08:00
Paul Gilbert cccf092544 GLK: COMPREHEND: Fix dumping in-progress rendering display when enabled 2020-12-03 21:26:11 -08:00
Paul Gilbert 269e9a55af GLK: COMPREHEND: Workaround for Crimson Crown missing text in ball cutscene 2020-12-03 19:30:59 -08:00
Paul Gilbert 0624935077 GLK: COMPREHEND: Fix white on black rendering when wearing goggles 2020-11-08 15:01:20 -08:00
Paul Gilbert 27df1fdf49 GLK: COMPREHEND: Implementing no-floodfill drawing mode 2020-11-07 18:50:33 -08:00
Paul Gilbert e2fb4558f5 GLK: COMPREHEND: Add OO-Topos title screen 2020-11-04 20:09:06 -08:00
Paul Gilbert 824b5dfc08 GLK: COMPREHEND: Fix rendering of items separate from backgrounds 2020-06-13 19:02:06 -07:00
Paul Gilbert f4af269ba2 GLK: COMPREHEND: Implement draw shape to match the original 2020-06-09 18:58:29 -07:00
Paul Gilbert a22455377d GLK: COMPREHEND: Proper implementaiton of shape rendering 2020-06-09 18:58:29 -07:00
Paul Gilbert 9dc04e2990 GLK: COMPREHEND: Fixes for drawing out of bounds 2020-06-07 13:21:47 -07:00
Paul Gilbert f7a1f94f02 GLK: COMPREHEND: Remove _renderColor from DrawSurface 2020-06-07 12:01:10 -07:00
Paul Gilbert 5b6e9c0d55 GLK: COMPREHEND: There is actually difference between 2 text char opcodes 2020-06-04 21:06:18 -07:00
Paul Gilbert ce47606465 GLK: COMPREHEND: Draw opcode B is for drawing a circle 2020-06-04 20:10:57 -07:00
Paul Gilbert ec73cfe3ad GLK: COMPREHEND: Cleanup of drawing interpreter loop 2020-06-04 20:10:57 -07:00
dreammaster 55b64c05d2 GLK: COMPREHEND: astyle formatting 2020-06-03 04:14:20 +01:00
Paul Gilbert 243adfe901 GLK: COMPREHEND: Implemented game font 2020-06-02 18:22:12 -07:00
Paul Gilbert a06ed9ef2f GLK: COMPREHEND: Added loading of Transylvania title 2020-06-02 18:22:12 -07:00
Paul Gilbert 9a8d5e51d2 GLK: COMPREHEND: Fix drawing of items on-screen 2020-06-02 18:22:12 -07:00
Paul Gilbert f7e40621ce GLK: COMPREHEND: Finish implementing PIcs archive 2020-06-02 18:22:11 -07:00
Paul Gilbert d59873704c GLK: COMPREHEND: Converting picture drawing to an Archive abstraction 2020-06-02 18:22:11 -07:00