neuromancer
|
69735a15fb
|
FREESCAPE: refactored frame rendering code to avoid displaying things too quickly
|
2022-12-17 19:28:37 -03:00 |
|
neuromancer
|
9eacc4f955
|
FREESCAPE: refactored sensor code
|
2022-12-17 19:28:37 -03:00 |
|
neuromancer
|
52cc36a7fd
|
FREESCAPE: refined sensor firing range detection
|
2022-11-26 22:53:53 +01:00 |
|
neuromancer
|
a4b657700d
|
FREESCAPE: render sensors as small cubes
|
2022-11-15 18:28:59 +01:00 |
|
neuromancer
|
a445e98f28
|
FREESCAPE: parse conditions in sensors
|
2022-11-14 22:58:28 +01:00 |
|
neuromancer
|
7d873d698e
|
FREESCAPE: parse all fixed fields of the sensors and introduced group objects
|
2022-11-14 22:58:28 +01:00 |
|
neuromancer
|
84c553c5ac
|
FREESCAPE: refactor duplicate and scale object code
|
2022-11-12 09:22:46 +01:00 |
|
Eugene Sandulenko
|
3d9169440a
|
FREESCAPE: Fix override warnings
|
2022-11-07 00:48:18 +01:00 |
|
neuromancer
|
3450bb7474
|
FREESCAPE: Sensor is a header-only class
|
2022-11-06 22:00:45 +01:00 |
|
neuromancer
|
2ac4af2347
|
FREESCAPE: improved comments on original code atribution
|
2022-11-06 22:00:38 +01:00 |
|
neuromancer
|
81acd105c3
|
FREESCAPE: added proper comment next to each endif
|
2022-11-06 22:00:36 +01:00 |
|
neuromancer
|
5e736da809
|
FREESCAPE: renamed ObjectType enum to follow code conventions
|
2022-11-06 22:00:36 +01:00 |
|
neuromancer
|
aba5bac2ed
|
FREESCAPE: renamed variable names from Object classes to follow code conventions
|
2022-11-06 22:00:35 +01:00 |
|
neuromancer
|
3e4b23f241
|
FREESCAPE: used clang-format to improve code formatting
|
2022-11-06 22:00:30 +01:00 |
|
neuromancer
|
8466ff5ad2
|
FREESCAPE: fixed override warnings
|
2022-11-06 22:00:28 +01:00 |
|
neuromancer
|
6f9c009115
|
FREESCAPE: renamed object fields
|
2022-11-06 22:00:09 +01:00 |
|
neuromancer
|
22395f0300
|
FREESCAPE: added new licenses and cleaned up includes
|
2022-11-06 22:00:04 +01:00 |
|
neuromancer
|
ea663d580a
|
FREESCAPE: sensor objects are created
|
2022-11-06 21:59:54 +01:00 |
|