neuromancer
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69735a15fb
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FREESCAPE: refactored frame rendering code to avoid displaying things too quickly
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2022-12-17 19:28:37 -03:00 |
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neuromancer
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9eacc4f955
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FREESCAPE: refactored sensor code
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2022-12-17 19:28:37 -03:00 |
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neuromancer
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6b23e37bc1
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FREESCAPE: removed extra semicolon
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2022-12-13 11:07:49 -03:00 |
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neuromancer
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4c969c7c47
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FREESCAPE: basic implementation of code that restart the game in driller
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2022-11-30 12:36:49 +01:00 |
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neuromancer
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52cc36a7fd
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FREESCAPE: refined sensor firing range detection
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2022-11-26 22:53:53 +01:00 |
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neuromancer
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a4b657700d
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FREESCAPE: render sensors as small cubes
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2022-11-15 18:28:59 +01:00 |
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neuromancer
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a445e98f28
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FREESCAPE: parse conditions in sensors
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2022-11-14 22:58:28 +01:00 |
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neuromancer
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7d873d698e
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FREESCAPE: parse all fixed fields of the sensors and introduced group objects
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2022-11-14 22:58:28 +01:00 |
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neuromancer
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84c553c5ac
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FREESCAPE: refactor duplicate and scale object code
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2022-11-12 09:22:46 +01:00 |
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Eugene Sandulenko
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757fbace75
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FREESCAPE: Add missing override keywords
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2022-11-10 13:43:10 +01:00 |
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neuromancer
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d7c6cbcc80
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FREESCAPE: Check driller position before actually bring it
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2022-11-07 23:59:04 +01:00 |
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neuromancer
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bb7e29b538
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FREESCAPE: Entrance is now a header-only class
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2022-11-07 23:59:04 +01:00 |
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neuromancer
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f11eabc495
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FREESCAPE: avoid potential null derreference when constructing bounding boxes for geometric objects
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2022-11-07 09:21:03 +01:00 |
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Eugene Sandulenko
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3d9169440a
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FREESCAPE: Fix override warnings
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2022-11-07 00:48:18 +01:00 |
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neuromancer
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5d21f8b223
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FREESCAPE: GlobalStructure is a header-only class
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2022-11-06 22:00:45 +01:00 |
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neuromancer
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3450bb7474
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FREESCAPE: Sensor is a header-only class
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2022-11-06 22:00:45 +01:00 |
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neuromancer
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5d6e0edc5b
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FREESCAPE: Object is a header-only class
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2022-11-06 22:00:45 +01:00 |
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neuromancer
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2ac4af2347
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FREESCAPE: improved comments on original code atribution
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2022-11-06 22:00:38 +01:00 |
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neuromancer
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119d663943
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FREESCAPE: sorted, removed and simplified a number of includes
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2022-11-06 22:00:37 +01:00 |
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neuromancer
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d35cbc41cb
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FREESCAPE: removed pointers to strings to avoid memory leaks
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2022-11-06 22:00:37 +01:00 |
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neuromancer
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3f56b2e009
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FREESCAPE: added new line at the end of each file
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2022-11-06 22:00:36 +01:00 |
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neuromancer
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81acd105c3
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FREESCAPE: added proper comment next to each endif
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2022-11-06 22:00:36 +01:00 |
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neuromancer
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5e736da809
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FREESCAPE: renamed ObjectType enum to follow code conventions
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2022-11-06 22:00:36 +01:00 |
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neuromancer
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aba5bac2ed
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FREESCAPE: renamed variable names from Object classes to follow code conventions
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2022-11-06 22:00:35 +01:00 |
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neuromancer
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da4ac7f456
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FREESCAPE: use uint for loop variables and avoid type conversion
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2022-11-06 22:00:35 +01:00 |
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neuromancer
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a7ad8d87d5
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FREESCAPE: removed old debug statements
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2022-11-06 22:00:30 +01:00 |
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neuromancer
|
3e4b23f241
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FREESCAPE: used clang-format to improve code formatting
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2022-11-06 22:00:30 +01:00 |
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neuromancer
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5ed0c4a0cf
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FREESCAPE: avoid reallocing memory from colours and ordinates
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2022-11-06 22:00:29 +01:00 |
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neuromancer
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5df7776f37
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FREESCAPE: correctly deallocate geometric objects and the data bundle
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2022-11-06 22:00:29 +01:00 |
|
neuromancer
|
b66fe39138
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FREESCAPE: refactored GlobalStucture into a separated file
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2022-11-06 22:00:28 +01:00 |
|
neuromancer
|
8466ff5ad2
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FREESCAPE: fixed override warnings
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2022-11-06 22:00:28 +01:00 |
|
neuromancer
|
003cb43efd
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FREESCAPE: fixed compiler warnings
|
2022-11-06 22:00:20 +01:00 |
|
neuromancer
|
d7c076fb53
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FREESCAPE: recompute bounding box when an object is moved
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2022-11-06 22:00:19 +01:00 |
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neuromancer
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0388784ae8
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FREESCAPE: added special case to convert rectangles that are really lines
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2022-11-06 22:00:17 +01:00 |
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neuromancer
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ecc422537a
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FREESCAPE: renamed object fields
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2022-11-06 22:00:10 +01:00 |
|
neuromancer
|
6f9c009115
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FREESCAPE: renamed object fields
|
2022-11-06 22:00:09 +01:00 |
|
neuromancer
|
d6041b940c
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FREESCAPE: refactored code that adds the drill
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2022-11-06 22:00:09 +01:00 |
|
neuromancer
|
a06b72736e
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FREESCAPE: correctly initialize flags for sensors/entrance
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2022-11-06 22:00:05 +01:00 |
|
neuromancer
|
22395f0300
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FREESCAPE: added new licenses and cleaned up includes
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2022-11-06 22:00:04 +01:00 |
|
neuromancer
|
71257b980b
|
FREESCAPE: make sure line bounding boxes are valid
|
2022-11-06 22:00:02 +01:00 |
|
neuromancer
|
78d247ea71
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FREESCAPE: read gas pockets and allow driller deployment
|
2022-11-06 22:00:01 +01:00 |
|
neuromancer
|
b863506abc
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FREESCAPE: if an object is destroyed, restore it while loading
|
2022-11-06 22:00:00 +01:00 |
|
neuromancer
|
191a7ce2cb
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FREESCAPE: improved palette for total eclipse and added some fixes
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2022-11-06 21:59:59 +01:00 |
|
neuromancer
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095709ac45
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FREESCAPE: added basic implementation of room structure for eclipse and castle
|
2022-11-06 21:59:59 +01:00 |
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neuromancer
|
13631f3770
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FREESCAPE: save and restore level flags
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2022-11-06 21:59:57 +01:00 |
|
neuromancer
|
0206ca0998
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FREESCAPE: improved rendering in eclipse
|
2022-11-06 21:59:55 +01:00 |
|
neuromancer
|
ea663d580a
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FREESCAPE: sensor objects are created
|
2022-11-06 21:59:54 +01:00 |
|
neuromancer
|
19fcfae609
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FREESCAPE: simplified and improved ray collision code
|
2022-11-06 21:59:52 +01:00 |
|
neuromancer
|
91ba5e177e
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FREESCAPE: improved 8bit instruction parsing and line rendering
|
2022-11-06 21:59:50 +01:00 |
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neuromancer
|
cc1bfdf84e
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FREESCAPE: implemented the DESTROY instruction
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2022-11-06 21:59:49 +01:00 |
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