neuromancer
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cd5dffdce8
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FREESCAPE: added basic loading of Driller Amstrad CPC release (but without correct palette)
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2022-12-29 10:52:57 -03:00 |
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neuromancer
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8ddc39fe73
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FREESCAPE: fixed two crashes in the ZX renderer
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2022-12-24 15:53:53 -03:00 |
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neuromancer
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1391e29722
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FREESCAPE: implemented stipple data usage for ZX renderer
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2022-12-24 13:18:53 -03:00 |
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neuromancer
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900a623cea
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FREESCAPE: properly set the isAccelerated flag for the OpenGL renderer
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2022-12-21 08:51:07 -03:00 |
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neuromancer
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80b38c85a3
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FREESCAPE: fix crash in CGA renderer when shooting
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2022-12-21 07:29:11 -03:00 |
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neuromancer
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20529cbb30
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FREESCAPE: first iteration of the CGA renderer for driller DOS (CGA)
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2022-12-20 08:26:44 -03:00 |
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neuromancer
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2b2ffa3e79
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FREESCAPE: change the color of the laser according to the current screen in the OpenGL renderer
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2022-12-20 08:26:44 -03:00 |
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neuromancer
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3abff67b07
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FREESCAPE: improved shoot rendering in driller to match the original implementation
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2022-12-17 19:28:37 -03:00 |
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neuromancer
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b3d86b6f9c
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FREESCAPE: bind the default empty texture to avoid darker colors in the OpenGL renderer
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2022-12-16 19:22:44 -03:00 |
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neuromancer
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83bbb18601
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FREESCAPE: simplify code to make sure background is black for driller in amiga/atari
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2022-12-01 21:03:48 +01:00 |
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neuromancer
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ae02a3a642
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FREESCAPE: make sure background is black for driller in amiga/atari
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2022-12-01 21:03:48 +01:00 |
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neuromancer
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e9ec4c3fc6
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FREESCAPE: do not show the main menu in save thumbnail
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2022-12-01 21:03:48 +01:00 |
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neuromancer
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ae0620cbf4
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FREESCAPE: make sure thumbnail image is always created from the screen
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2022-11-30 12:36:49 +01:00 |
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neuromancer
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5c790d0d11
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FREESCAPE: refactored checkSensors and implemented renderSensorShoot
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2022-11-26 22:53:53 +01:00 |
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neuromancer
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c599b4e737
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FREESCAPE: basic implementation of special effect when player is taking damage
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2022-11-25 13:05:29 +01:00 |
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neuromancer
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7d2f63681c
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FREESCAPE: refactoring to add basic function for implementing sensors
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2022-11-23 13:17:02 +01:00 |
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neuromancer
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1fe21ca59b
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FREESCAPE: deallocate array of coordinates in opengl renderer
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2022-11-18 23:17:09 +01:00 |
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neuromancer
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611bfff3aa
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FREESCAPE: better implementation of renderShoot for OpenGL
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2022-11-15 18:28:59 +01:00 |
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neuromancer
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b679362793
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FREESCAPE: improved code that renders shoots
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2022-11-12 14:02:03 +01:00 |
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neuromancer
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cc56b8e3f9
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FREESCAPE: reimplemented crossair as texture and removed its code from renderers
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2022-11-12 11:33:44 +01:00 |
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neuromancer
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e027de7252
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FREESCAPE: use glDrawArray for texture rendering rendering
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2022-11-07 18:59:44 +01:00 |
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neuromancer
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1995762543
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FREESCAPE: use glDrawArray for crossair and shoot rendering
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2022-11-07 18:59:44 +01:00 |
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neuromancer
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6a1dc05132
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FREESCAPE: check bounds in copyToVertexArray
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2022-11-06 22:00:46 +01:00 |
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neuromancer
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401ebf9c26
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FREESCAPE: added missing headers to the renderers implementations
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2022-11-06 22:00:46 +01:00 |
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neuromancer
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1210c6ff85
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FREESCAPE: removed redudant pointer to OSystem
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2022-11-06 22:00:46 +01:00 |
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neuromancer
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43a694913d
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FREESCAPE: tweak polygon offset in OpenGL
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2022-11-06 22:00:43 +01:00 |
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neuromancer
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dff5d76629
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FREESCAPE: use wider lines when rendering shots and crossair in OpenGL
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2022-11-06 22:00:43 +01:00 |
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neuromancer
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c5fc1cae3e
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FREESCAPE: removed drawRect2D function from renderer
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2022-11-06 22:00:43 +01:00 |
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neuromancer
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76c2799736
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FREESCAPE: allow transparent pixels in drawTexturedRect2D (OpenGL renderer)
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2022-11-06 22:00:42 +01:00 |
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neuromancer
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4a48c9929e
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FREESCAPE: forced a flush in drawTexturedRect2D (OpenGL renderer)
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2022-11-06 22:00:42 +01:00 |
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neuromancer
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791abdcb23
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FREESCAPE: fixed incorrect parameters in drawTexturedRect2D (OpenGL renderer)
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2022-11-06 22:00:42 +01:00 |
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neuromancer
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1c12bb6040
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FREESCAPE: define texture pixel format and convert images if necessary
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2022-11-06 22:00:41 +01:00 |
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neuromancer
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a816adcd36
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FREESCAPE: improved OpenGL texture handling with preliminary code
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2022-11-06 22:00:41 +01:00 |
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neuromancer
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bcedbac36a
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FREESCAPE: preliminar code for OpenGL renderer
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2022-11-06 22:00:41 +01:00 |
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