neuromancer
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10b26d1afc
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FREESCAPE: refactor some code for eclipse
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2022-11-06 21:59:55 +01:00 |
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neuromancer
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0206ca0998
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FREESCAPE: improved rendering in eclipse
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2022-11-06 21:59:55 +01:00 |
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neuromancer
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39fc195dc9
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FREESCAPE: improved collision detection when running effects
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2022-11-06 21:59:54 +01:00 |
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neuromancer
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359bd5c950
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FREESCAPE: minor changes in collision detections
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2022-11-06 21:59:53 +01:00 |
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neuromancer
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af059a695e
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FREESCAPE: basic sound implementation and adding floor to castle master levels
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2022-11-06 21:59:53 +01:00 |
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neuromancer
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7993864cc0
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FREESCAPE: improved ray hit detection and finished implementation of toggle visibility opcode
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2022-11-06 21:59:53 +01:00 |
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neuromancer
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19fcfae609
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FREESCAPE: simplified and improved ray collision code
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2022-11-06 21:59:52 +01:00 |
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neuromancer
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ee5d57849f
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FREESCAPE: planar rendering fixes
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2022-11-06 21:59:52 +01:00 |
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neuromancer
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fc07a47c61
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FREESCAPE: initial parsing of Dark Side and some rendering fixes for eclipse
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2022-11-06 21:59:51 +01:00 |
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neuromancer
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da75afe544
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FREESCAPE: initial parsing of Total Eclipse
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2022-11-06 21:59:51 +01:00 |
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neuromancer
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6cb783daa0
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FREESCAPE: improved player collisions and added basic detection of darkside
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2022-11-06 21:59:51 +01:00 |
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neuromancer
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91ba5e177e
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FREESCAPE: improved 8bit instruction parsing and line rendering
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2022-11-06 21:59:50 +01:00 |
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neuromancer
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cc1bfdf84e
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FREESCAPE: implemented the DESTROY instruction
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2022-11-06 21:59:49 +01:00 |
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neuromancer
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e9dffc6ef9
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FREESCAPE: improved header, namespaces and removed useless files
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2022-11-06 21:59:48 +01:00 |
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neuromancer
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f3779e2901
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FREESCAPE: avoid collisions with invisible objects
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2022-11-06 21:59:47 +01:00 |
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neuromancer
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3d63dc44b7
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FREESCAPE: improved detection collision considering distance to object
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2022-11-06 21:59:47 +01:00 |
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neuromancer
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ab4030ecb0
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FREESCAPE: implemented invis opcode and improved collision detection when shooting
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2022-11-06 21:59:46 +01:00 |
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neuromancer
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263d710d64
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FREESCAPE: improved detection code to perform an inverse search on the drawable objects
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2022-11-06 21:59:46 +01:00 |
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neuromancer
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9fb29ea4ca
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FREESCAPE: proof of concept of fcl execution
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2022-11-06 21:59:46 +01:00 |
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neuromancer
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213698c53d
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FREESCAPE: more code to help debuging and testing
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2022-11-06 21:59:45 +01:00 |
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neuromancer
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d3f29493e8
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FREESCAPE: fixed rendering of planar objects and enforced more constrains on 8-bits binary loading
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2022-11-06 21:59:45 +01:00 |
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neuromancer
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420f2346d8
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FREESCAPE: proof of concept of collision with geometric objects
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2022-11-06 21:59:44 +01:00 |
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neuromancer
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0d3ee56960
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FREESCAPE: prototype of shooting code and refactor
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2022-11-06 21:59:43 +01:00 |
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neuromancer
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2bccd8c6f5
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FREESCAPE: avoid rendering sky and floor in Driller
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2022-11-06 21:59:42 +01:00 |
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neuromancer
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099bb5eed1
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FREESCAPE: some changes to make the code render some levels of Driller
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2022-11-06 21:59:42 +01:00 |
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neuromancer
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79e2e0b542
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FREESCAPE: added more detected games, better parsing and added polygon rendering
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2022-11-06 21:59:40 +01:00 |
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neuromancer
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227b5f535d
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FREESCAPE: fixed colors and improved rendering to avoid the mirror effect
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2022-11-06 21:59:39 +01:00 |
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neuromancer
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359884615b
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FREESCAPE: improved mouse look and some other fixes
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2022-11-06 21:59:39 +01:00 |
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neuromancer
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829afc2325
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FREESCAPE: fixes
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2022-11-06 21:59:39 +01:00 |
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neuromancer
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8bdfd73559
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FREESCAPE: refactoring detection code and first attempt to render cubes
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2022-11-06 21:59:39 +01:00 |
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neuromancer
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5fa47a0188
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FREESCAPE: added some code to determinate how to render a cube
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2022-11-06 21:59:39 +01:00 |
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neuromancer
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e0cbcd074d
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FREESCAPE: improve palette handling
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2022-11-06 21:59:37 +01:00 |
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neuromancer
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2a15014719
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FREESCAPE: better parsing of Driller and fixes
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2022-11-06 21:59:36 +01:00 |
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neuromancer
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c6d703414a
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FREESCAPE: added more code for rendering areas
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2022-11-06 21:59:36 +01:00 |
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neuromancer
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a36dc0bd75
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FREESCAPE: fixes and added one cube example
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2022-11-06 21:59:36 +01:00 |
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neuromancer
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3a9491a2a3
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FREESCAPE: fixed rendering sky and ground with border
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2022-11-06 21:59:36 +01:00 |
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neuromancer
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3956250e63
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FREESCAPE: initial rendering of sky and ground
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2022-11-06 21:59:36 +01:00 |
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neuromancer
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26573ae048
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FREESCAPE: more fixes
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2022-11-06 21:59:36 +01:00 |
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neuromancer
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0cd58b40ca
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FREESCAPE: fixes in the area and object class
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2022-11-06 21:59:35 +01:00 |
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neuromancer
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868d07e2df
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FREESCAPE: start area support and empty draw code
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2022-11-06 21:59:35 +01:00 |
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neuromancer
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1edba8cfb2
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FREESCAPE: used clang-format to improve code style
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2022-11-06 21:59:33 +01:00 |
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neuromancer
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3e414ba6b1
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FREESCAPE: first attempt to merge phantasma code
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2022-11-06 21:59:33 +01:00 |
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