aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
14edaf3d03
DRASCULA: Split detection code & adapt to new plugins
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- Also shift common things to detection.h, like a struct & enum.
2020-10-03 14:56:36 +02:00
Eugene Sandulenko
2ccb5bb025
Drascula: Added debug console. Implemented a (buggy) room comand.
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svn-id: r49703
2010-06-15 10:18:34 +00:00
Nicola Mettifogo
0aefdb7826
Moved ArjFile to drascula.
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svn-id: r47999
2010-02-08 17:48:35 +00:00
Johannes Schickel
56181a475c
Change "=" to ":=" in some module.mk files for consistency.
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svn-id: r45364
2009-10-24 21:55:53 +00:00
Eugene Sandulenko
7a0feca9e2
Add new files to makefile.
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svn-id: r32600
2008-06-07 19:44:00 +00:00
Filippos Karapetis
64211f3370
- Renamed texts.cpp to staticdata.h and moved all game static data there
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- Simplified room_0()
- Some cleanup
svn-id: r32404
2008-05-30 20:42:31 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Eugene Sandulenko
2da2fb7f4d
First step to international version support. Moved all texts to arrays
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svn-id: r31820
2008-05-02 15:09:20 +00:00
Eugene Sandulenko
6a98108eac
Move talk_* to talk.cpp
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svn-id: r31815
2008-05-02 13:26:48 +00:00
Eugene Sandulenko
6fb9c2b84f
Move rooms_* and update_* to rooms.cpp
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svn-id: r31809
2008-05-02 12:00:58 +00:00
Eugene Sandulenko
7431fd9bcc
Move animation functions to separate file
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svn-id: r31805
2008-05-02 11:18:46 +00:00
Paweł Kołodziejski
d04b653378
added engine stubs code for Drascula game
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svn-id: r28130
2007-07-17 21:35:01 +00:00