Commit Graph
81 Commits
Author SHA1 Message Date
Le Philousophe fcda5809b8 DRAGONS: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Filippos Karapetis ec16ebbf96 Revert "SCUMM: Refactor the workaround for the broken sample in Indy4"
This reverts commit c59df76164.
2022-04-16 14:25:51 +03:00
Filippos Karapetis c59df76164 SCUMM: Refactor the workaround for the broken sample in Indy4
This makes the workaround code more self-contained
2022-04-16 14:23:02 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 9937cc49bb DRAGONS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eric Fry 8f6fb1d4bf DRAGONS: Fixed alpha blending for scaled sprites. Fixes #11689 2020-09-13 15:35:36 +10:00
Eric Fry 29487ad7e6 DRAGONS: Fixed incorrect sfx pitch. Trac#11638 2020-09-04 15:54:28 +10:00
Eric Fry ade35be6e6 DRAGONS: Don't log at debug level 0 2020-08-16 22:25:03 +10:00
Eugene Sandulenko de5367bd7a DRAGONS: More class initializations 2020-05-04 15:57:21 +02:00
Eric Fry 10de235f7c DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
Eric Fry 19fe35216f DRAGONS: Add fake loading screen when starting a new game 2020-03-15 14:03:00 +11:00
Eric Fry 4a7f8c18c5 DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
Eric Fry bd463a89d8 DRAGONS: Added support for wrapping backgrounds.
Used for dance battle and castle fog effects
2020-03-12 09:56:35 +11:00
Eric Fry 6af35ed45d DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
Eric Fry 289171b8d9 DRAGONS: Fixed background color on text. Fixed font layer draw priority 2020-02-28 12:07:49 +11:00
jepael f7bec53f89 DRAGONS: Fix compiler warning 2020-02-26 10:54:11 +01:00
Eric Fry 355d308757 DRAGONS: Improved FontManager logic. More var renaming 2020-02-25 14:43:42 +01:00
Eric Fry ed2bf372d9 DRAGONS: Renaming variables 2020-02-25 14:43:42 +01:00
Eric Fry f10f1f5e6a DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
Eric Fry 72161554b2 DRAGONS: Refactoring inventory state code 2020-02-25 14:43:42 +01:00
Eric Fry 6e86ab1d45 DRAGONS: Code clean. Added names to some script opcodes. Fixes for mini game 2 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 79c7dbc8f6 DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 853b703953 DRAGONS: Fix whitespaces 2020-02-25 14:43:42 +01:00
Eugene Sandulenko df7102298e DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 89e9e76efa DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 7a912ee39f DRAGONS: More whitespace fixes 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 1d783366c0 DRAGONS: Remove superfluous namespace references 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 08fb9da119 DRAGONS: Rename Actor class variables to conform our naming standards 2020-02-25 14:43:42 +01:00
Eric Fry 8301d0dbb1 DRAGONS: Compile fixes + formatting 2020-02-25 14:43:42 +01:00
Eric Fry 952442d56a DRAGONS: Code cleanup 2020-02-25 14:43:42 +01:00
Eric Fry 40a13a853e DRAGONS: Added palette cycling logic 2020-02-25 14:43:42 +01:00
Eric Fry 5cc1ff8dad DRAGONS: Add additive pixel blending for scene layers 2020-02-25 14:43:42 +01:00
Eric Fry d43bd21694 DRAGONS: Screen shake effects 2020-02-25 14:43:42 +01:00
Eric Fry 8c9a0cf1bb DRAGONS: Replaced max scale with define 2020-02-25 14:43:42 +01:00
Eric Fry 5e2a7a6882 DRAGONS: Added scaling to actor sprites 2020-02-25 14:43:42 +01:00
Eric Fry 2d25f10ddd DRAGONS: Work on scaling. Added support for screen coords in cursor and
inventory
2020-02-25 14:43:42 +01:00
Eric Fry ad2eebd348 DRAGONS: Fixed initial sfx load bug. Fixed sfx volume bug when stopping audio. 2020-02-25 14:43:42 +01:00
Edu Garcia 77ebe94f26 DRAGONS: sound plays (WIP, hack) 2020-02-25 14:43:42 +01:00
Eric Fry 218bfd0bff DRAGONS: Work on end credits 2020-02-25 14:43:42 +01:00
Eric Fry e64a53a32b DRAGONS: Work on mini game 2 and mini game 5 2020-02-25 14:43:42 +01:00
Eric Fry c836646b69 DRAGONS: added ScriptOpCode constructor. Work on eyes bg layer in mini
game 3
2020-02-25 14:43:42 +01:00
Eric Fry fcd92dc4c3 DRAGONS: handle negative offsets in background shift for minigame 3 2020-02-25 14:43:42 +01:00
Eric Fry 2e714a421e DRAGONS: work on minigame 3 2020-02-25 14:43:42 +01:00
Eric Fry a3458f4257 DRAGONS: Work on mini game 3 2020-02-25 14:43:42 +01:00
Eric Fry 13a9ddaa79 DRAGONS: More work on font palette 2020-02-25 14:43:42 +01:00
Eric Fry d23849d95d DRAGONS: more palette fixes. Update scene palette with cursor palette 2020-02-25 14:43:42 +01:00
Eric Fry 939bd5dfd6 DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
2020-02-25 14:43:42 +01:00
Eric Fry 16ae7e579e DRAGONS: Working on semi-transparent actors 2020-02-25 14:43:42 +01:00
Eric Fry d5aec116c1 DRAGONS: Added more special script logic. 2020-02-25 14:43:42 +01:00
Eric Fry 52c0f285a0 DRAGONS: Fixed bug with sequence animations not reseting to the correct sequenceID. Fixed mem smashing bug with dialog menu 2020-02-25 14:43:42 +01:00