Filippos Karapetis
ec16ebbf96
Revert "SCUMM: Refactor the workaround for the broken sample in Indy4"
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This reverts commit c59df76164 .
2022-04-16 14:25:51 +03:00
Filippos Karapetis
c59df76164
SCUMM: Refactor the workaround for the broken sample in Indy4
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This makes the workaround code more self-contained
2022-04-16 14:23:02 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Donovan Watteau
77cad3b5d6
DRAGONS: More visual fixes for big-endian systems
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Fix text and shadows so that graphics are now nearly the same between
little-endian and big-endian systems.
See https://bugs.scummvm.org/ticket/11710 .
2021-04-27 04:01:44 +01:00
Donovan Watteau
b40541d0fb
DRAGONS: Incomplete attempt at improving big-endian compatibility
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It seems that screen content must be written in native endianness
here, not in little-endian.
This appears to fix most scenes, cutscenes, and the bag.
Shadows, menus, and text are still wrong. Audio hasn't been tested
yet.
See https://bugs.scummvm.org/ticket/11710 .
2021-03-17 01:10:52 +02:00
Eric Fry
ade35be6e6
DRAGONS: Don't log at debug level 0
2020-08-16 22:25:03 +10:00
Eric Fry
10de235f7c
DRAGONS: Added fading stub methods
2020-03-23 22:57:41 +11:00
Eric Fry
21778dcb80
DRAGONS: Added power meters to thumb wrestling mini game
2020-03-20 23:16:57 +11:00
Eric Fry
19fe35216f
DRAGONS: Add fake loading screen when starting a new game
2020-03-15 14:03:00 +11:00
Eric Fry
6af35ed45d
DRAGONS: Started on main menu support
2020-03-07 23:06:02 +11:00
Eric Fry
b5f14e5809
DRAGONS: General fixups
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- Fixed lockup bugs when walking in cutscenes
- Alow the cursor to move during Flicker's idle animation
- General code cleanup
2020-02-29 12:39:40 +11:00
Eric Fry
289171b8d9
DRAGONS: Fixed background color on text. Fixed font layer draw priority
2020-02-28 12:07:49 +11:00
jepael
696b6cd723
DRAGONS: Fix compiler warnings
2020-02-26 10:54:11 +01:00
Eric Fry
f7e7d5649e
DRAGONS: Added dialog box borders
2020-02-25 14:43:42 +01:00
Eric Fry
355d308757
DRAGONS: Improved FontManager logic. More var renaming
2020-02-25 14:43:42 +01:00
Eric Fry
4790844720
DRAGONS: Started adding support for other game variants. EU and DE
2020-02-25 14:43:42 +01:00
Eugene Sandulenko
5d39aab174
DRAGONS: Whitespace fixes
2020-02-25 14:43:42 +01:00
Eugene Sandulenko
89e9e76efa
DRAGONS: More class variable renames
2020-02-25 14:43:42 +01:00
Eric Fry
f32a199876
DRAGONS: Fixed formatting on includes
2020-02-25 14:43:42 +01:00
Eric Fry
8301d0dbb1
DRAGONS: Compile fixes + formatting
2020-02-25 14:43:42 +01:00
Eric Fry
952442d56a
DRAGONS: Code cleanup
2020-02-25 14:43:42 +01:00
Eric Fry
5cc1ff8dad
DRAGONS: Add additive pixel blending for scene layers
2020-02-25 14:43:42 +01:00
Eric Fry
218bfd0bff
DRAGONS: Work on end credits
2020-02-25 14:43:42 +01:00
Eric Fry
a3458f4257
DRAGONS: Work on mini game 3
2020-02-25 14:43:42 +01:00
Eric Fry
13a9ddaa79
DRAGONS: More work on font palette
2020-02-25 14:43:42 +01:00
Eric Fry
52c0f285a0
DRAGONS: Fixed bug with sequence animations not reseting to the correct sequenceID. Fixed mem smashing bug with dialog menu
2020-02-25 14:43:42 +01:00
Eric Fry
f65a55783d
DRAGONS: Fixed font colours. More work on talking to actors
2020-02-25 14:43:42 +01:00
Eric Fry
627989e46f
DRAGONS: fixed font mapping
2020-02-25 14:43:42 +01:00
Eric Fry
a1a2b53248
DRAGONS: More work on font handling
2020-02-25 14:43:42 +01:00
Eric Fry
fe6600cc1f
DRAGONS: Added Font class
2020-02-25 14:43:42 +01:00