Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
9937cc49bb
DRAGONS: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
ee57380de7
ENGINES: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:32:04 +02:00
Eugene Sandulenko
10793ed9fa
DRAGONS: Use AD_ENTRY2s in the detection table
2020-11-28 14:06:41 +01:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
...
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
cf69fce865
DRAGONS: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Eugene Sandulenko
5e888a601e
DRAGONS: Add detection and support for Russian version
2020-09-13 01:06:47 +02:00
Eric Fry
aae9d6cc97
DRAGONS: Remove unstable tag from DE and FR versions. Remove testing tag
2020-09-13 00:11:13 +10:00
Cameron Cawley
2c88bb7c8f
DRAGONS: Fix name of keymapper action
2020-09-08 08:51:38 +10:00
Eugene Sandulenko
c78d1b83d6
DRAGONS: Added override keywords
2020-08-28 17:32:37 +02:00
Eric Fry
f080bd9f52
DRAGONS: Add keymapper input support
2020-08-28 23:41:12 +10:00
Eric Fry
d3c20cc2dc
DRAGONS: Add detector entry for badly extracted US game version.
...
Show warning dialog and exit.
2020-08-27 23:12:39 +10:00
Eric Fry
97262c9d9d
DRAGONS: Mark US and UK versions as ready for public testing
2020-08-18 23:06:54 +10:00
Eugene Sandulenko
0e2b775028
DRAGONS: COmpilation fix for dynamic plugins
2020-02-25 17:05:19 +01:00
Eugene Sandulenko
759e303068
DRAGONS: Fix compilation
2020-02-25 16:29:43 +01:00
Eric Fry
f848b87572
DRAGONS: Fixed cutscene palettes in other variants. Started on FR support
2020-02-25 14:43:42 +01:00
Eric Fry
4790844720
DRAGONS: Started adding support for other game variants. EU and DE
2020-02-25 14:43:42 +01:00
Eugene Sandulenko
36008ba9e9
DRAGONS: Whitespace fixes
2020-02-25 14:43:42 +01:00
Eugene Sandulenko
1d783366c0
DRAGONS: Remove superfluous namespace references
2020-02-25 14:43:42 +01:00
Eric Fry
952442d56a
DRAGONS: Code cleanup
2020-02-25 14:43:42 +01:00
Eric Fry
dd3f54cae8
DRAGONS: Initial commit
2020-02-25 14:43:42 +01:00