Commit Graph
27 Commits
Author SHA1 Message Date
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh 9937cc49bb DRAGONS: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh ee57380de7 ENGINES: JANITORIAL: Remove 'virtual' when override is specified 2021-11-14 14:32:04 +02:00
Eugene Sandulenko 10793ed9fa DRAGONS: Use AD_ENTRY2s in the detection table 2020-11-28 14:06:41 +01:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 cf69fce865 DRAGONS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Eugene Sandulenko 5e888a601e DRAGONS: Add detection and support for Russian version 2020-09-13 01:06:47 +02:00
Eric Fry aae9d6cc97 DRAGONS: Remove unstable tag from DE and FR versions. Remove testing tag 2020-09-13 00:11:13 +10:00
Cameron Cawley 2c88bb7c8f DRAGONS: Fix name of keymapper action 2020-09-08 08:51:38 +10:00
Eugene Sandulenko c78d1b83d6 DRAGONS: Added override keywords 2020-08-28 17:32:37 +02:00
Eric Fry f080bd9f52 DRAGONS: Add keymapper input support 2020-08-28 23:41:12 +10:00
Eric Fry d3c20cc2dc DRAGONS: Add detector entry for badly extracted US game version.
Show warning dialog and exit.
2020-08-27 23:12:39 +10:00
Eric Fry 97262c9d9d DRAGONS: Mark US and UK versions as ready for public testing 2020-08-18 23:06:54 +10:00
Eugene Sandulenko 0e2b775028 DRAGONS: COmpilation fix for dynamic plugins 2020-02-25 17:05:19 +01:00
Eugene Sandulenko 759e303068 DRAGONS: Fix compilation 2020-02-25 16:29:43 +01:00
Eric Fry f848b87572 DRAGONS: Fixed cutscene palettes in other variants. Started on FR support 2020-02-25 14:43:42 +01:00
Eric Fry 4790844720 DRAGONS: Started adding support for other game variants. EU and DE 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 36008ba9e9 DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
Eugene Sandulenko 1d783366c0 DRAGONS: Remove superfluous namespace references 2020-02-25 14:43:42 +01:00
Eric Fry 952442d56a DRAGONS: Code cleanup 2020-02-25 14:43:42 +01:00
Eric Fry dd3f54cae8 DRAGONS: Initial commit 2020-02-25 14:43:42 +01:00