Filippos Karapetis
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ec16ebbf96
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Revert "SCUMM: Refactor the workaround for the broken sample in Indy4"
This reverts commit c59df76164.
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2022-04-16 14:25:51 +03:00 |
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Filippos Karapetis
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c59df76164
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SCUMM: Refactor the workaround for the broken sample in Indy4
This makes the workaround code more self-contained
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2022-04-16 14:23:02 +03:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Orgad Shaneh
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9937cc49bb
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DRAGONS: Use nullptr
Using clang-tidy modernize-use-nullptr
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2021-11-14 15:51:59 +02:00 |
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Eric Fry
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9236d4c05f
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DRAGONS: Allow quitting from more places in the game.
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2020-08-29 21:57:39 +10:00 |
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Eric Fry
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ade35be6e6
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DRAGONS: Don't log at debug level 0
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2020-08-16 22:25:03 +10:00 |
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Eugene Sandulenko
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8663b76ab9
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DRAGONS: Fix Acror class initialization
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2020-05-04 16:11:48 +02:00 |
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Eric Fry
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4a7f8c18c5
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
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Eric Fry
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ea7ea9f075
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DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables.
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2020-03-02 22:05:50 +11:00 |
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Eric Fry
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b5f14e5809
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DRAGONS: General fixups
- Fixed lockup bugs when walking in cutscenes
- Alow the cursor to move during Flicker's idle animation
- General code cleanup
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2020-02-29 12:39:40 +11:00 |
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Eric Fry
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ed2bf372d9
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DRAGONS: Renaming variables
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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6e86ab1d45
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DRAGONS: Code clean. Added names to some script opcodes. Fixes for mini game 2
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2020-02-25 14:43:42 +01:00 |
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Eugene Sandulenko
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79c7dbc8f6
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
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Eugene Sandulenko
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1d783366c0
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DRAGONS: Remove superfluous namespace references
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2020-02-25 14:43:42 +01:00 |
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Eugene Sandulenko
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2ca5dc3f11
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DRAGONS: Whitespace fixes
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2020-02-25 14:43:42 +01:00 |
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Eugene Sandulenko
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08fb9da119
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DRAGONS: Rename Actor class variables to conform our naming standards
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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f32a199876
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DRAGONS: Fixed formatting on includes
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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47f7d0aed5
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DRAGONS: Add size to const array data
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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8301d0dbb1
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DRAGONS: Compile fixes + formatting
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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952442d56a
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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bb0fbec3bb
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DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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5e2a7a6882
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DRAGONS: Added scaling to actor sprites
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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1023f3d8c2
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DRAGONS: Clear old actor frame before recyling actor object
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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211377a5b3
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DRAGONS: Work on mini game 2
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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e51fe35e3a
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DRAGONS: Palette fixes
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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9dcc30945a
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DRAGONS: Started on mini game 2. Added vsync updater function logic
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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939bd5dfd6
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DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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77d0b6770e
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DRAGONS: work on mini game 3. Work on cutscenes.
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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e774fe4201
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DRAGONS: More work on dance battle mini game
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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efedc38511
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DRAGONS: Add actor display order logic.
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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7d7946e87a
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DRAGONS: More work on scene 1 logic
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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0312e61345
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DRAGONS: Work on intro sequences
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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7392c4bc1f
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DRAGONS: Invention book display, work on intro sequence
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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ba284455b6
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DRAGONS: work on talk sequences
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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2e7b8b91b5
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DRAGONS: Fixed inventory selection logic
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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3f4ad5b2f2
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DRAGONS: Update priority tilemap when adding/removing overlays
Pathfinding bug fixes
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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7c10fe11d0
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DRAGONS: Bug fixes for pathfinding
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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11483dfc73
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DRAGONS: bug fixing pathfinder logic
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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b339a9da7b
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DRAGONS: more pathfinder fixes
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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22cec75350
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DRAGONS: Pathfinding fixes
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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c7bdbf4a24
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DRAGONS: finished main pathfinder funxction
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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8a0dac1a11
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DRAGONS: pathfinding
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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3210f936d0
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DRAGONS: pathfinder
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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f528cd2921
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DRAGONS: more pathfinding
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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eee3f64a88
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DRAGONS: Add support for sprite flipping. More pathfinding logic
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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1ecd63ca02
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DRAGONS: Start walking actors along path
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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d9e341f0e1
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DRAGONS: pathfinding
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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080bffb34b
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DRAGONS: pathfinding
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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c4eac3b965
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DRAGONS: pathfinding
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2020-02-25 14:43:42 +01:00 |
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Eric Fry
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b7a731b991
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DRAGONS: Fixed pathfinder target adjustment logic
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2020-02-25 14:43:42 +01:00 |
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