Scott Percival
c5095c0e62
DIRECTOR: Fix several blend modes
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Blend modes have been confirmed with visual inspection of a test card.
Fixes the end screens in Yaken Rodem.
2023-01-10 13:41:53 +01:00
Scott Percival
9fb41d82d1
DIRECTOR: Add support for displaying 2-bit and 4-bit bitmaps
2023-01-10 13:41:53 +01:00
Scott Percival
48740a2ad1
DIRECTOR: Remove all palette reversing workarounds
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All of the builtin palette lookup tables have been reversed, to match
the original layout of the tables in the Director 4 projector executable.
This corresponds with the colour indexing used in Lingo.
Likewise, the code to load palettes from the cast no longer reads the
colours in reverse order, and shiftPalette no longer expects
the start index to be after the end index.
DirectorEngine::transformColor still exists to upgrade to 32-bit colour,
but no longer reverses the palette index.
The missing builtin 16-color palettes from Director 4 have been added.
2023-01-10 13:41:53 +01:00
Scott Percival
93262a99fb
DIRECTOR: Add memory guardrails for inkBlitSurface
2022-11-18 16:28:05 +01:00
Scott Percival
1524ee3615
DIRECTOR: Fix coloring of 1-bit bitmaps
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If a channel contains a 1-bit bitmap cast member, use the foreground
color instead of black when rendering in Background Transparent mode.
Fixes various text bitmaps in Total Distortion and iD4 Mission Disk 1.
2022-11-18 16:28:05 +01:00
Scott Percival
076423de8a
DIRECTOR: Implement color cycling
2022-09-12 15:52:18 +02:00
Scott Percival
756cfdd27d
DIRECTOR: Make DirectorEngine copy palettes on use
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This is going to be the basis for the palette-cycling effects.
2022-09-12 15:52:18 +02:00
Scott Percival
671d3116ea
DIRECTOR: Add palette shifting code for transitions
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Fixes transitions in Lost Mind of Dr. Brain demo.
2022-09-12 15:52:18 +02:00
Pragyansh Chaturvedi
842fe20c5e
DIRECTOR: Modify decomposeColor to fix missing text in buttons in 32bpp mode
2022-09-09 02:21:47 +02:00
D G Turner
739af389f0
DIRECTOR: Fix Signed vs. Unsigned Comparison GCC Compiler Warning
2022-08-29 01:57:17 +01:00
Scott Percival
ef03dbb92e
DIRECTOR: Fix rendering for kInkTypeBackgndTrans and kInkTypeCopy
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I don't know what scenario was used as a basis for developing the existing
applyColor logic in inkDrawPixel(). As such, I've kept it for the uint32
pathway, and replaced the uint8 pathway with the logic documented in the
Director 4 manual.
2022-08-28 10:31:00 +00:00
Eugene Sandulenko
dbb1114269
DIRECTOR: Switch to wider rect primitives so visuals stay unchanged
2022-07-13 23:22:35 +02:00
Eugene Sandulenko
38a1cb9963
DIRECTOR: Fix outlined QD sprites with pattern tiles
2022-06-17 01:07:14 +02:00
Eugene Sandulenko
f92f51b3e4
DIRECTOR: Fix thickness when drawing tiled QD shapes
2022-06-16 23:40:45 +02:00
Eugene Sandulenko
1e082af6f8
DIRECTOR: Attempt to fix tile pattern origin. Still incorrect
2022-06-15 18:23:06 +02:00
Eugene Sandulenko
131138b9a7
DIRECTOR: Fix drawing outlined QD shapes, patterns were missing
2022-06-15 18:23:05 +02:00
Eugene Sandulenko
c5b8d31f16
DIRECTOR: Implement tile pattern drawing. Not yet referenced.
2022-06-15 01:01:05 +02:00
Eugene Sandulenko
b7735a6326
DIRECTOR: Encapsulated tile access and implement override by VWTL
2022-06-15 01:01:05 +02:00
Eugene Sandulenko
43b1306bcd
DIRECTOR: Simplify builtin tiles decompressing
2022-06-14 01:03:02 +02:00
Eugene Sandulenko
aa34532742
DIRECTOR: Added built-in tile drawing to tests
2022-06-13 18:12:22 +02:00
Eugene Sandulenko
43a71055f5
DIRECTOR: Decompress built-in tiles
2022-06-13 18:12:22 +02:00
Eugene Sandulenko
c95d4245dc
DIRECTOR: Simplify DirectorPlotData
2022-06-13 18:12:22 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Scott Percival
29973e8627
DIRECTOR: Revert change to inkBlitShape
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Using the dest. rect for everything leaves snail trails
in most of Spaceship Warlock.
2021-10-12 08:19:29 +08:00
Scott Percival
8b240f69b8
DIRECTOR: Fix inkBlitShape to use destRect for drawing
2021-10-12 01:08:34 +08:00
Scott Percival
257fd958e7
DIRECTOR: Add blitting code to FilmLoopCastMember
2021-10-12 01:08:34 +08:00
Scott Percival
8963cf211a
DIRECTOR: Move methods from Window to DirectorPlotData
2021-10-12 01:08:34 +08:00
Roland van Laar
28fdbed20d
DIRECTOR: simplify setting applyColor to false
2021-08-25 11:27:08 +02:00
Roland van Laar
274cfacbb9
DIRECTOR: Fix rendering with Bkgnd Transparent ink
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Scores with the Bkgnd Transparent ink set were rendered black.
This hapened on with cards on the poker table in Majestic (win).
2021-08-25 11:27:08 +02:00
ysj1173886760
9fa0e1d2c2
DIRECTOR: fix inkTypeAdd
2021-08-17 09:48:08 +08:00
ysj1173886760
efe26065ef
Revert "DIRECTOR: apply global inverter on reverse type ink."
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This reverts commit b3aec17d6d .
inverter is not working correctly on reversed text.
further investigation is needed.
2021-08-17 09:27:00 +08:00
ysj1173886760
b3aec17d6d
DIRECTOR: apply global inverter on reverse type ink.
2021-08-16 17:00:32 +08:00
djsrv
19dab8f130
DIRECTOR: Set cursors per-movie, not globally
2021-08-06 01:11:49 -04:00
djsrv
91a1339e39
DIRECTOR: Use matte for arithmetic ink types
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White surrounded by colored pixels needs to be drawn for these ink
types. Fixes https://trello.com/c/WkQSoAZW
2021-07-30 13:29:53 -04:00
ysj1173886760
8d270071cf
DIRECTOR: don't draw outline shape when we get linesize < 0
2021-07-08 02:25:11 +02:00
ysj1173886760
4aace40b6c
DIRECTOR: don't apply effects when we are drawing invisible rectangles. i.e. return directly.
2021-07-08 02:25:11 +02:00
Eugene Sandulenko
b438f6fb07
DIRECTOR: Fix warnings
2020-08-23 01:23:28 +02:00
Eugene Sandulenko
e27d5ac7fc
DIRECTOR: JANITORIAL: Code formatting and unified the namespace end comments
2020-08-21 00:36:19 +02:00
Eugene Sandulenko
b2030d9e1c
DIRECTOR: Code reshuffling for readability
2020-08-21 00:21:32 +02:00
Eugene Sandulenko
afc972f584
DIRECTOR: Split out static data from graphics.cpp
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Actually, we'd better move it to director.dat file
2020-08-21 00:18:30 +02:00
Eugene Sandulenko
3f160561d6
DIRECTOR: Fixed for 32bpp mode, things work
2020-08-16 23:08:33 +02:00
Eugene Sandulenko
7370a946e3
DIRECTOR: Make ink drawing 32bpp-compatible
2020-08-16 00:59:05 +02:00
Eugene Sandulenko
e604c97607
GRAPHICS: MACGUI: Made MacDrawPixel bpp-aware
2020-08-15 16:09:20 +02:00
Eugene Sandulenko
5ea23f666f
DIRECTOR: Make rendering tests work in 32bpp
2020-08-15 14:50:26 +02:00
Eugene Sandulenko
66f5aadf4e
DIRECTOR: Do not set palette in 32bpp mode
2020-08-14 10:47:33 +02:00
Nathanael Gentry
68d2852e90
DIRECTOR: Permit reassigning palette IDs
2020-08-03 11:01:49 -04:00
Nathanael Gentry
d92a3f33b0
DIRECTOR: Implement basic alpha transparency
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This finishes the implementation for blend of sprite, as well.
2020-07-29 00:47:26 -04:00
Nathanael Gentry
ea75044ae1
DIRECTOR: Load palette castmembers
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The loadPalette is also turned into a value-returning function.
2020-07-27 18:04:12 -04:00
Nathanael Gentry
74454b0434
DIRECTOR: Properly initialize current palette id
2020-07-27 09:07:02 -04:00
Nathanael Gentry
b3b7ed19a4
DIRECTOR: Rework palette handling
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Now there is no static for default palettes. All the defaults have negative ids
anyway, so those are just protected by the new setter method.
2020-07-26 23:46:06 -04:00