Commit Graph
25 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Cameron Cawley e022d80447 CRYO: Support Return to Launcher 2021-09-03 00:41:58 +03:00
Cameron Cawley c955cc3c3d CRYO: Ensure all variables are initialised on startup 2021-09-03 00:41:58 +03:00
sluicebox 8e1d90f8e4 ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
Strangerke d06c4696a9 CRYO: Remove useless includes 2021-06-09 21:49:35 +01:00
Cameron Cawley 46e696d417 CRYO: Use the common HNM decoder 2021-04-17 21:48:46 +03:00
Paul Gilbert e86c21351a CRYO: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Filippos Karapetis d895d23087 CRYO: Remove leftover example engine code 2017-02-10 04:33:34 +02:00
Strangerke 18c1f2f6e4 CRYO: Fix several issues reported by coverity 2017-02-08 15:33:51 +01:00
Strangerke fad3f324a8 CRYO: Remove a couple of unused class members 2017-01-29 23:29:01 +01:00
Strangerke a8a142cfe4 CRYO: Introduce debugger, remove console initialisation 2017-01-25 22:42:27 +01:00
Strangerke ff1f320980 CRYO: Move mouse and keyboard functions to CryoEngine, remove some useless functions 2017-01-25 22:42:19 +01:00
Strangerke e06fc0c3df CRYO: More renaming 2017-01-25 22:42:11 +01:00
Strangerke be3e748829 CRYO: Objectify View 2017-01-25 22:42:10 +01:00
Strangerke 1e3e2b992b CRYO: Fix regression, get rid of CLScreenView_CenterIn 2017-01-25 22:42:10 +01:00
Strangerke b735962436 CRYO: Move some functions from cryolib to HnmPlayer 2017-01-25 22:42:08 +01:00
Strangerke 899d22805f CRYO: minor polishing 2017-01-25 22:42:08 +01:00
Strangerke 6704ceebf2 CRYO: remove some CryoLib functions, simplify some code
Also, reduce the use of g_ed
2017-01-25 22:42:04 +01:00
Strangerke 2e8b3e9462 CRYO: Renaming, replace rect_t by Common::Rect 2017-01-25 22:41:56 +01:00
Eugene Sandulenko 85ba17c475 CRYO: Added standard ScummVM headers 2017-01-25 22:41:54 +01:00
Eugene Sandulenko ea01120013 CRYO: Refactor to avoid nested includes 2017-01-25 22:41:54 +01:00
Eugene Sandulenko 390c379385 CRYO: Fix line endings 2017-01-25 22:41:53 +01:00
Retro-Junk 59c90d21ad CRYO: Prettify code with AStyle 2017-01-25 22:41:53 +01:00
Retro-Junk ecf0d04104 CRYO: Lost Eden game engine initial commit 2017-01-25 22:41:46 +01:00