Christopher Page
09f4fd946e
Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33183
2008-07-21 22:46:39 +00:00
Kari Salminen
8757326b5f
Added savefile position comments to savegame loading routine (Helpful for debugging the formats).
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svn-id: r33096
2008-07-18 14:01:53 +00:00
Kari Salminen
60357650e0
Fix for bug #2016647 (FW: crash with italian amiga version).
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- Consists of a workaround for a script bug that used local
variable 251 when it should've used global variable 251.
- Also added a fix for a crash when failing copy protection
in Amiga or Atari ST versions of Future Wars.
NOTE: That any of the Amiga or Atari ST versions of Future Wars
haven't crashed right in the beginning before seems like plain
luck because accessing local variable 251 is out of bounds!
svn-id: r33068
2008-07-14 23:10:51 +00:00
Christopher Page
d2e8d4831e
Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
2008-07-14 00:10:09 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
41938b7644
CINE works with the new GMM implementation
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svn-id: r32954
2008-07-07 23:47:39 +00:00
Kari Salminen
18559708c6
Fully implemented processSeqListElement
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- Added parts that were missing and fixed a couple of errors
-- One test was backwards and a global variable was written to when it shouldn't have been
Added global variable inputVar0 that's used in processSeqListElement
NOTE: inputVar0 isn't updated anywhere yet, so that's a TODO
svn-id: r32874
2008-07-02 04:31:50 +00:00
Max Horn
bd296a45fa
Fixed unitialized variables
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svn-id: r32865
2008-07-01 10:33:25 +00:00
Kari Salminen
2ecf8fdbb5
Fixed addAni (A test before using resetGfxEntityEntry was incorrect). Also added comments and checked that most 8-bit values used in this function are used as signed integers.
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svn-id: r32850
2008-06-30 17:24:23 +00:00
Kari Salminen
ecbf8d54ad
Implemented resetGfxEntityEntry and made it used where appropriate (The function wasn't very easy to reverse engineer so it may have flaws still, but let's hope it doesn't ;-)).
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svn-id: r32848
2008-06-30 03:33:08 +00:00
Kari Salminen
971f27beb2
Fixed opcode:
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- 0x83: o2_isSeqRunning (Should it be named o2_isSeqNotRunning?)
-- Added previously missing test part
-- Negated the result (It was backwards before!)
svn-id: r32804
2008-06-26 17:29:21 +00:00
Kari Salminen
1339a55389
Implemented support for zoneQuery (Operation Stealth specific).
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Fixed opcodes (related to zoneQuery):
- 0x08: o1_checkCollision
- 0x9A: o2_wasZoneChecked
NOTE: Savegame support for the zoneQuery data is broken
svn-id: r32790
2008-06-25 21:57:08 +00:00
Kari Salminen
d5d09208b4
Implemented opcode:
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- 0x82: o2_modifySeqListElement (Was o2_op82)
Seeks a matching element from the seqList and modifies its values.
svn-id: r32786
2008-06-25 17:14:44 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Christopher Page
f878820bbe
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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svn-id: r32770
2008-06-24 21:15:30 +00:00
Eugene Sandulenko
f2d72d9473
Patch #1969189 : "CinE renderer rewrite"
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svn-id: r32257
2008-05-24 22:11:41 +00:00
Filippos Karapetis
5cf618937f
Fixed regression: CINE games crashed when a message box appeared (patch by next_ghost)
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svn-id: r31696
2008-04-24 17:32:24 +00:00
Eugene Sandulenko
57a9ef3a8f
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
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svn-id: r31651
2008-04-21 20:51:17 +00:00
Eugene Sandulenko
732774fd8d
Patch #1913862 : "CinE Script system"
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svn-id: r31444
2008-04-07 20:24:40 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Eugene Sandulenko
7aadf6c191
Slightly modified patch #1848173 : "ScriptVars class implementation for CinE"
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svn-id: r30125
2008-01-01 16:57:03 +00:00
Filippos Karapetis
46ee7e6791
Slight cleanup
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svn-id: r29934
2007-12-21 02:43:21 +00:00
Gregory Montoir
bb30d560b2
renamed several structures, variables and functions
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svn-id: r29860
2007-12-14 19:21:19 +00:00
Filippos Karapetis
57460c21b3
Added a note, switched to CLIP template for clipping, some cleanup
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svn-id: r29859
2007-12-14 13:55:18 +00:00
Filippos Karapetis
dd14a43cac
Fixed one more regression from the latest cleanup
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svn-id: r29848
2007-12-13 14:04:36 +00:00
Filippos Karapetis
2cb9ea3c10
Fixed a regression from the latest cleanup
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svn-id: r29847
2007-12-13 13:51:04 +00:00
Sven Hesse
1d338096f0
Muting the compiler :P
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svn-id: r29846
2007-12-13 13:26:49 +00:00
Filippos Karapetis
2991b03cc4
Cleanup and simplification
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svn-id: r29845
2007-12-13 13:17:45 +00:00
Filippos Karapetis
8968f7e616
Changed the C style malloc/free to the C++ style new/delete
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svn-id: r29841
2007-12-13 10:06:53 +00:00
Torbjörn Andersson
6589dba7f5
Fixed warning about casting away constness.
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svn-id: r29839
2007-12-12 21:56:22 +00:00
Filippos Karapetis
dcf4755dc1
Cleanup, removed duplicate code
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svn-id: r29838
2007-12-12 21:39:00 +00:00
Gregory Montoir
a94fada0ae
- minor screen fix for OS
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- added new debug channel for sound
- updated 2 opcodes comments
svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir
c271093fbb
simplified gfxConvertSpriteToRaw, some renaming
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svn-id: r29758
2007-12-08 09:10:08 +00:00
Filippos Karapetis
e905723b1e
Cleanup and simplification
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svn-id: r29755
2007-12-08 02:38:04 +00:00
Gregory Montoir
126f55fd0e
backported some changes for OS
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- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
2007-12-07 20:45:51 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Neil Millstone
c43f68e554
Fix bug where an object was accessed after it was deleted in cine engine
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svn-id: r27870
2007-07-02 22:42:35 +00:00
Max Horn
2fa0a5c457
Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
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svn-id: r27625
2007-06-22 21:16:07 +00:00
Max Horn
54d668ac13
Changed more code to use Common::KEYCODE_ enum
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svn-id: r27624
2007-06-22 21:10:57 +00:00
Torbjörn Andersson
059ba7326c
Fixed some Valgrind warnings (overlapping source and destination in strcpy()).
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svn-id: r27207
2007-06-08 19:29:48 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
45b721d3cc
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
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svn-id: r27021
2007-05-30 18:43:28 +00:00
Gregory Montoir
73210b4aa3
added code for freePartRange, freePartEntry and freeOverlay (also renamed some functions and variables).
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svn-id: r27006
2007-05-29 20:22:20 +00:00
Max Horn
a165d96fd3
Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASK
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svn-id: r26874
2007-05-19 20:06:50 +00:00
Gregory Montoir
bde5404a4e
added basic support for Amiga music playback
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svn-id: r26870
2007-05-19 12:08:41 +00:00
Gregory Montoir
93e41222b5
added debug code to display sprite masks
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svn-id: r26865
2007-05-18 09:19:35 +00:00
Gregory Montoir
1b3458e429
moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed indentation of previous commit
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svn-id: r26863
2007-05-17 22:26:05 +00:00
Gregory Montoir
e9827d0884
added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite masking (see also bug #1624797 )
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svn-id: r26861
2007-05-17 22:13:31 +00:00