Commit Graph
42 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko 3f90dbc7fa CINE: Fix clang warnings 2021-12-01 00:05:33 +01:00
Orgad Shaneh 0b818ad3f6 CINE: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Paul Gilbert 005561d305 COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
Kari Salminen 1ecb24cad7 CINE: OS: Fallback to default error messages
If the error messages can not be found (They are in the file
ERRMESS.DAT in Operation Stealth) then use the default values.

There are now the following default error messages included in ScummVM
for Operation Stealth:
 - American English (Protagonist is James Bond)
 - British English (Protagonist is John Glames)
 - French
 - German

For the Italian and Spanish releases of Operation Stealth the error
messages from Future Wars are used as fallback. This is incorrect
but better than nothing.

This makes the error message handling more lenient than before so that
not having an ERRMESS.DAT does not block the starting of the game
anymore.

Fixes bug #11649.
2020-09-03 00:39:02 +02:00
Kari Salminen 2ca52fc007 CINE: Add support for Operation Stealth.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).

Details:
 - Add versioning to Future Wars and Operation Stealth savegames.
 - Add fade in effect to both Future Wars and Operation Stealth.
 - Add mouse wheel support and keyboard support to moving in menus.
 - Map middle mouse button to pressing both left and right buttons.
 - Make interface more responsive (See manageEvents() and drawFrame()).
 - Amiga versions should be completable but sound may or may not work.
 - Atari ST versions completely untested.

Game options currently supported:
 - Using original save/load interface
 - Using transparent dialog boxes in 16 color scenes (Also for PC)

Console commands currently supported:
 - labyrinthCheat (For cheating in Operation Stealth's labyrinths)
 - disableLabyrinthCheat (Disabling labyrinth cheat)
 - disableHacks (Disabling hacks, useful for testing)
 - enableHacks (Enabling hacks, useful for testing. On by default)
2020-07-25 00:33:42 +02:00
Johannes Schickel 4ad7c5b40d CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
Johannes Schickel 5d84f2df43 CINE: A little bit enforcement of our formatting guidelines.
Powered by astyle & manual fixup afterwards.
2012-09-07 04:12:18 +01:00
Johannes Schickel 5739e86e0c CINE: Made some static data const. 2011-09-08 19:51:05 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
David Turner 42713ef1fc CINE: Add FIXME about Operation Stealth Memory Leak.
svn-id: r55186
2011-01-09 15:53:03 +00:00
Max Horn 37b7be4519 CINE: Change Doxygen commands to match our CFC
svn-id: r48764
2010-04-21 21:22:43 +00:00
Max Horn a6b57dc3a9 - Added GCC_PRINTF attribute to several funcs where it makes sense
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings
- removed duplicate prototypes for some funcs
- fixed some "increases required alignment of target type" warnings

svn-id: r42009
2009-07-01 20:51:04 +00:00
Max Horn 655ce26b3f Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514
2008-09-13 16:51:46 +00:00
Kari Salminen d26a62effa Fix font loading:
Fixes bug #2058539: OS: Assert starting demo (regression).
May possibly also fix bug #2019344: FW: crash with Amiga Italian version (photocopy room),
but not sure about that because I couldn't reproduce the bug myself.

svn-id: r34065
2008-08-20 17:31:35 +00:00
Joost Peters 03edc74ef6 fix typo 'baclup' -> 'backup'
svn-id: r33809
2008-08-12 21:23:40 +00:00
Kari Salminen e547eeb116 Tiny comment fix.
svn-id: r33807
2008-08-12 20:27:49 +00:00
Kari Salminen eb9633ee1e Implemented Operation Stealth's makeCommandLine.
svn-id: r33805
2008-08-12 19:33:17 +00:00
Kari Salminen 36e0d2eab8 Moved fontParamTable inside TextHandler struct and made it a constant size as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed.
svn-id: r33786
2008-08-11 22:26:25 +00:00
Kari Salminen d6dde4b85f Removed textDataPtr pointer as it's not used beyond the loadTextData function. Reworked loadTextData a bit so there are no two loops for the same thing (Also renamed some of the local variables).
svn-id: r33784
2008-08-11 21:26:41 +00:00
Kari Salminen 67bef188d3 Patch #2019455: Patch for reducing the BSS size of Cine engine.
svn-id: r33087
2008-07-17 07:13:41 +00:00
Torbjörn Andersson 339874f6c0 Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an array
index. Probably because it's undefined whether or not it's signed.)

svn-id: r32637
2008-06-09 17:50:52 +00:00
Eugene Sandulenko f2d72d9473 Patch #1969189: "CinE renderer rewrite"
svn-id: r32257
2008-05-24 22:11:41 +00:00
Eugene Sandulenko 732774fd8d Patch #1913862: "CinE Script system"
svn-id: r31444
2008-04-07 20:24:40 +00:00
Gregory Montoir bb30d560b2 renamed several structures, variables and functions
svn-id: r29860
2007-12-14 19:21:19 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir 45b721d3cc cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
svn-id: r27021
2007-05-30 18:43:28 +00:00
Torbjörn Andersson 0a18259d78 Used Fingolfin's workaround for a bogus (?) warning produced by some versions
of GCC. (Not the one he's using, though, which is why I'm doing this instead.)

svn-id: r25327
2007-02-01 20:16:32 +00:00
Max Horn d82d2c4513 Fix warning about a const cast
svn-id: r24886
2006-12-19 12:24:41 +00:00
Eugene Sandulenko 53c4684bbe Implement naming save games in cinE. See also FR #1579780: "FW: naming save
games"

svn-id: r24731
2006-11-18 15:16:44 +00:00
Eugene Sandulenko aba00bd320 Implement reading font data from external files for OS.
svn-id: r24714
2006-11-13 21:16:50 +00:00
Eugene Sandulenko 84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko 95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00
Eugene Sandulenko 0b35672f78 uint8 -> byte
svn-id: r21414
2006-03-23 03:45:52 +00:00
Max Horn a30f829773 Some more cine header cleanup
svn-id: r20859
2006-02-25 01:18:01 +00:00
Max Horn 2fc23c85da Moved cine engine into namespace Cine
svn-id: r20851
2006-02-25 00:26:14 +00:00
Gregory Montoir 481094ada0 cleanup
svn-id: r20846
2006-02-24 22:34:22 +00:00
Paweł Kołodziejski 96838c8ca6 formating code
svn-id: r20837
2006-02-23 20:02:46 +00:00
Travis Howell 3fe8c971f2 Cleanup to remove duplicate type defines
svn-id: r20821
2006-02-23 09:12:21 +00:00
Torbjörn Andersson 725a9d21f9 Fixed some of the compiler warnings.
svn-id: r20819
2006-02-23 07:59:25 +00:00
Eugene Sandulenko 71c170bb13 Initial version of Cinematique engine evo 1.
svn-id: r20813
2006-02-22 22:40:53 +00:00