Commit Graph
18 Commits
Author SHA1 Message Date
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 ec3ccf5eb0 CINE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
David Turner 0119a659b5 CINE: Added basic debugging console to engine
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

svn-id: r54115
2010-11-07 15:02:41 +00:00
Johannes Schickel 56181a475c Change "=" to ":=" in some module.mk files for consistency.
svn-id: r45364
2009-10-24 21:55:53 +00:00
Filippos Karapetis 162634cc95 Started moving Save/Load code to saveload.cpp/.h
svn-id: r35033
2008-11-13 08:59:17 +00:00
Jordi Vilalta Prat 38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Eugene Sandulenko 57a9ef3a8f Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
svn-id: r31651
2008-04-21 20:51:17 +00:00
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Gregory Montoir bde5404a4e added basic support for Amiga music playback
svn-id: r26870
2007-05-19 12:08:41 +00:00
Gregory Montoir e6ef2348a4 removed duplicated code (BASESON datafiles can be loaded with the existing bundle related functions)
svn-id: r26836
2007-05-13 16:07:33 +00:00
Eugene Sandulenko 84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko 95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00
Torbjörn Andersson 557af0cba5 Removed the copy protection bypass for Future Wars. We should only bypass the
copy protection if we know there were versions sold that either didn't have the
protection, or failed to include the information needed to get past it.

Besides, this particular bypassing doesn't work. The game appears to start
just fine, but the transporter early in the game is rendered non-functional.

svn-id: r23801
2006-08-28 19:13:54 +00:00
Max Horn 9a955180a4 * Renamed config.mak to config.mk
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)

svn-id: r23275
2006-06-24 08:48:11 +00:00
Eugene Sandulenko 76a4bf9e77 Eliminate flip_support.cpp file.
svn-id: r21045
2006-03-03 19:38:17 +00:00
Max Horn e35eb1dd2f Fix cine module.mk file (this fixed the dependencies system)
svn-id: r20855
2006-02-25 00:42:26 +00:00
Eugene Sandulenko 71c170bb13 Initial version of Cinematique engine evo 1.
svn-id: r20813
2006-02-22 22:40:53 +00:00