Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
...
svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
bb3cc79bc6
Reduce #include dependencies
...
svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
...
svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
...
and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
...
svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
...
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
48061b3392
Fixed warning.
...
svn-id: r25092
2007-01-15 19:56:27 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
...
svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
...
svn-id: r24896
2006-12-19 23:57:04 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
...
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
...
svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko
6eb8b98adc
Remove unneeded #include
...
svn-id: r24813
2006-12-07 00:32:32 +00:00
Torbjörn Andersson
2564d954de
Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
...
path.)
svn-id: r24805
2006-12-03 17:08:37 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
...
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
...
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
...
macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir
f9cf368a67
got rid of two memory leaks
...
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac
const correctness
...
svn-id: r24488
2006-10-24 09:44:20 +00:00
Torbjörn Andersson
b2ce8001cd
Added MD5 for Future Wars included in the UK "Classic Collection".
...
svn-id: r24343
2006-10-15 21:50:34 +00:00
Eugene Sandulenko
ab90fd086e
Reanmed CD -> "256 colors"
...
svn-id: r24339
2006-10-15 21:11:27 +00:00
Eugene Sandulenko
018d5e350c
Since proper detection is added to CinE, build it by default and
...
announce as supported. Future Wars is completable.
svn-id: r24321
2006-10-15 01:13:43 +00:00
Eugene Sandulenko
95749148cf
Add proper game detection to CinE engine.
...
svn-id: r24320
2006-10-15 01:06:44 +00:00