Commit Graph
122 Commits
Author SHA1 Message Date
Max Horn d70c83bd4b Lots of cleanup in the AdvancedDetector
svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko bb3cc79bc6 Reduce #include dependencies
svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko 318210ad96 Add optional size parameter to ADGameFileDescription. Not used now.
svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko edd2422a55 Hide all AdvacedDetector parameters into a structure for easier maintenance
and extensibility

svn-id: r25163
2007-01-24 22:24:52 +00:00
Eugene Sandulenko d3b0ff8ade Reduce dependency from common/advancedDetector.h
svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko cd8a5f3a98 First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great
flexibility.

Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.

svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson 48061b3392 Fixed warning.
svn-id: r25092
2007-01-15 19:56:27 +00:00
Eugene Sandulenko c01839bbe9 Make ADGameFileDescription is built in directly into ADGameDescription.
svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn 559f2b62eb Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
svn-id: r24896
2006-12-19 23:57:04 +00:00
Eugene Sandulenko 457ebfea3c Get rif od ARRAYSIZE in ADGameDescription
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko 18ce381060 Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko 6eb8b98adc Remove unneeded #include
svn-id: r24813
2006-12-07 00:32:32 +00:00
Torbjörn Andersson 2564d954de Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
path.)

svn-id: r24805
2006-12-03 17:08:37 +00:00
Max Horn 1f26cb8965 Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko 84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn 7889783cac const correctness
svn-id: r24488
2006-10-24 09:44:20 +00:00
Torbjörn Andersson b2ce8001cd Added MD5 for Future Wars included in the UK "Classic Collection".
svn-id: r24343
2006-10-15 21:50:34 +00:00
Eugene Sandulenko ab90fd086e Reanmed CD -> "256 colors"
svn-id: r24339
2006-10-15 21:11:27 +00:00
Eugene Sandulenko 018d5e350c Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable.

svn-id: r24321
2006-10-15 01:13:43 +00:00
Eugene Sandulenko 95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00