Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).
Details:
- Add versioning to Future Wars and Operation Stealth savegames.
- Add fade in effect to both Future Wars and Operation Stealth.
- Add mouse wheel support and keyboard support to moving in menus.
- Map middle mouse button to pressing both left and right buttons.
- Make interface more responsive (See manageEvents() and drawFrame()).
- Amiga versions should be completable but sound may or may not work.
- Atari ST versions completely untested.
Game options currently supported:
- Using original save/load interface
- Using transparent dialog boxes in 16 color scenes (Also for PC)
Console commands currently supported:
- labyrinthCheat (For cheating in Operation Stealth's labyrinths)
- disableLabyrinthCheat (Disabling labyrinth cheat)
- disableHacks (Disabling hacks, useful for testing)
- enableHacks (Enabling hacks, useful for testing. On by default)
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
This command activates a cheat for the Operation Stealth Scene 6 arcade section i.e. Chased by Guards in Labyrinths in Otto's Mansion. These puzzles are quite hard and thus discourage playtesting beyond this point, especially since it is not possible to save (This may be a bug compared to the original interpreter).
Also, added extra debug output to aid script debug output.
svn-id: r55189
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54115