aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
4ef8eab545
CGE2: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00
uruk
0bfde974cd
CGE2: Implement debug console and add a debug channel for opcodes.
2014-07-26 12:59:39 +02:00
uruk
a6eb089033
CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
2014-07-23 14:56:11 +02:00
uruk
cd8b7c0d15
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
2014-07-23 14:47:43 +02:00
uruk
38a59bee3e
CGE2: Add skeleton for save/load system.
...
Also rename loadGame() to loadHeroes().
2014-06-29 20:36:54 +02:00
uruk
e708c1e5cd
CGE2: Implement "quit menu".
...
Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-21 01:57:18 +02:00
uruk
9afe6bd570
CGE2: Add, implement and use Map.
2014-06-08 09:53:47 +02:00
uruk
e6229a2596
CGE2: Add Mouse in events.h to further implement caveUp().
2014-05-19 17:10:18 +02:00
uruk
57b9a31ac2
CGE2: Add stubbed Font and Talk.
...
All to further implement caveUp().
2014-05-19 16:32:53 +02:00
uruk
49d7852792
CGE2: Add Spare.
2014-05-12 22:24:21 +02:00
uruk
cb65489197
CGE2: Implement CGE2Engine::loadSprite().
...
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-09 13:11:50 +02:00
uruk
72cccb8000
CGE2: Add Hero.
2014-05-08 16:51:03 +02:00
uruk
b595d9ee0a
CGE2: Add Text and a reduced skeleton of cge2_main.
2014-05-05 18:59:17 +02:00
uruk
8e3bbbea7c
CGE2: Add sound code with working MIDI parts.
2014-05-01 22:52:20 +02:00
uruk
ec71f93628
CGE2: Add parts of the graphics code.
2014-04-29 09:50:40 +02:00
uruk
b58965e4e6
CGE2: Add file I/O.
2014-04-26 08:02:00 +02:00
uruk
2141c99b59
CGE2: Initial commit, implement detection.
2014-04-25 16:55:41 +02:00