Commit Graph
29 Commits
Author SHA1 Message Date
antoniou79 42a0025aed BLADERUNNER: Support secondary subtitles
Main for debugging and fun stats in shooting range and VK test for now
2022-06-30 01:00:06 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko 5e7fe2dc57 JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
antoniou79 45448f93da BLADERUNNER: Fix for when talking characters get interrupted 2020-12-20 18:10:08 +02:00
Thanasis Antoniou 06cee1bd92 BLADERUNNER: Add the adjustment value to vk stats (debugger) 2020-01-24 12:45:36 +02:00
Peter Kohaut cd7e44f9f9 BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
Peter Kohaut 89384b9124 BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
Thanasis Antoniou fd7fd3a18b BLADERUNNER: Isolate new frame limiter code in new class 2019-09-01 16:39:36 +03:00
Peter Kohaut a7399c5111 BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou 85fbb3ad08 BLADERUNNER: Addendum for removal of delayMillis 2019-08-31 20:06:37 +03:00
Thanasis Antoniou a99e8d7bab BLADERUNNER: Replace delayMillis(10) calls with software timers 2019-08-31 19:19:32 +03:00
Thanasis Antoniou caa4578add BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
antoniou79 1b93862891 BLADERUNNER: Vk show stats debugger command 2019-05-08 00:52:21 +03:00
Thanasis Antoniou 81575df8d9 BLADERUNNER: Debugger command for full VK sessions 2019-04-24 15:13:26 +03:00
Thanasis Antoniou ac32d35ff4 BLADERUNNER: Restore relared VK questions mechanism 2019-04-24 15:13:26 +03:00
Peter Kohaut 036f2221f8 BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
Peter Kohaut e86ee33999 BLADERUNNER: Abstraction from 555 pixel format
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut 916221dc56 BLADERUNNER: Added original logic for speech skipping
And some small cleanup of unnecessary comments.
2019-02-11 22:49:18 +01:00
Peter Kohaut a7f1230980 BLADERUNNER: Fixed end credits
Game is completable for blade runner path
2019-02-03 11:44:55 +01:00
Thanasis Antoniou f101906bc2 BLADERUNNER: Removed compile time macros, added synch with GUI 2018-12-25 12:35:52 +01:00
Thanasis Antoniou a86625700f BLADERUNNER: Added subtitles support and checkbox in KIA 2018-12-25 12:35:52 +01:00
Peter Kohaut 2f242a10da BLADERUNNER: Added time control and game pausing 2018-12-15 23:02:58 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Thomas Fach-Pedersen 92c49a8571 BLADERUNNER: Add scene resume 2018-03-04 13:30:26 +01:00
Peter Kohaut 1d9a248abe BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
Peter Kohaut 70e68ace18 BLADERUNNER: VK small fixes
Fixed rendering of non-visible objects
2018-02-11 15:31:40 +01:00
Paul Gilbert 0ea996a0ff BLADERUNNER: Fix compilation in Visual Studio 2018-02-10 23:20:18 -05:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00