Commit Graph
17 Commits
Author SHA1 Message Date
antoniou79 b48c998d72 BLADERUNNER: Increase width of scrollable area in help KIA tab 2022-04-03 22:51:33 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
athrxx 1f10ab5bd5 BLADERUNNER: fix encodings for save descriptions
If you type save names like e. g. "äöüß" in the GMM this will now show up correctly in the ingame save/load dialogs.

You still cannot type these characters ingame due to the current implementation of UIInputBox::charIsValid(char kc). I don't know why. If I comment out this function and simply return true it works just fine for me. So it is not a limitation of the font (although I am playing the English version).

Still, I haven't changed that behavior, since I am not familiar with the engine...If the only reason for charIsValid() was the wrong encoding it might make sense to limit or even remove it.
2021-11-01 16:20:47 +01:00
Orgad Shaneh fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
Peter Kohaut cd7e44f9f9 BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
Thanasis Antoniou caa4578add BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
Thanasis Antoniou a81e3add2f BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
Thanasis Antoniou 96660273fd BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut d605a25081 BLADERUNNER: Added support for scrolling with mouse wheel
Not in the original game
2019-03-12 22:37:12 +01:00
Peter Kohaut acb51d0e72 BLADERUNNER: Savagame names fixes
It was not possible to change the name of exisitng savegame
Saves were read too ofter just for over-drawing the thumbnail
2019-03-09 22:16:38 +01:00
Peter Kohaut 4886b0581e BLADERUNNER: Fix Coverity issues 2019-02-20 23:02:05 +01:00
Peter Kohaut 6854ea3ddd BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
2019-02-11 22:48:55 +01:00
Peter Kohaut 3ac69d40a6 BLADERUNNER: Fixed save selection in the load screen
If there was a empty slot in save game list, game would load wrong save
file.
2019-01-19 23:15:41 +01:00
Peter Kohaut 2f242a10da BLADERUNNER: Added time control and game pausing 2018-12-15 23:02:58 +01:00
Peter Kohaut 1855d1cf13 BLADERUNNER: Add in-game saving screen 2018-12-05 18:18:49 +01:00
Peter Kohaut cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00