Commit Graph
47 Commits
Author SHA1 Message Date
antoniou79 52e283a758 BLADERUNNER: Use static const for screen dimensions
Instead of the literals 640 for width and 480 for height
2022-05-11 23:07:38 +03:00
antoniou79 6c300519b1 BLADERUNNER: Use keymapper with proper events for the game 2022-04-03 22:51:33 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
antoniou79 e2f3583738 BLADERUNNER: RESTORED CONTENT: Crazylegs letter to Dektora
CrazysInvolvement clue, connected to the ADVERTISEMENT (cut) dialogue option
2021-06-27 15:00:32 +03:00
Eugene Sandulenko 901f05fca3 BLADERUNNER: Save full size thumbnails into saves. This bumps the save version to 4.
The original format compatibility quirks should stay working
2021-04-17 15:04:36 +02:00
Thanasis Antoniou d488ec3c05 BLADERUNNER: Improve simulation of original KIA quit behavior 2020-02-18 00:58:53 +02:00
Peter Kohaut cd7e44f9f9 BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
Thanasis Antoniou 7c20b07ffb BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
Thanasis Antoniou f5b79a4cdf BLADERUNNER: Play full exit KIA sound before quit via KIA 2019-09-09 21:09:36 +03:00
Peter Kohaut 94b9304014 BLADERUNNER: Improved support for Russian translations
Adds support for Home Systems, Inc. + Siberian Studio R4 translation
patch.
Added name scrambling algorithm from R4 patch.
Fixed R3 support (previously was not named).

closes #11102
2019-09-07 21:18:20 +02:00
Peter Kohaut 89384b9124 BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
Thanasis Antoniou fd7fd3a18b BLADERUNNER: Isolate new frame limiter code in new class 2019-09-01 16:39:36 +03:00
Peter Kohaut a7399c5111 BLADERUNNER: Use best pixel format on every platform
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou a99e8d7bab BLADERUNNER: Replace delayMillis(10) calls with software timers 2019-08-31 19:19:32 +03:00
Thanasis Antoniou 8f9927608b BLADERUNNER: prevent seg fault when opening KIA
Only if a restored content save was loaded in original game mode
2019-07-28 22:52:18 +03:00
Thanasis Antoniou e232d57855 BLADERUNNER: Restore KIA 3d model descriptions 2019-07-23 18:46:17 +03:00
Cameron Cawley b594d04cd1 BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
Thanasis Antoniou caa4578add BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
Peter Kohaut ffbfe90afa BLADERUNNER: Ajdust font interface to ScummVM's one 2019-07-16 21:32:34 +02:00
Thanasis Antoniou a81e3add2f BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
Thanasis Antoniou e60aac53b1 BLADERUNNER: Fix waiting time for targets in Maze
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
2019-06-26 15:21:55 +03:00
Peter Kohaut 4cd58f2fba BLADERUNNER: Switch all keyUp events to keyDown
With keyDown events some parts of the game feels more responsive.
This wasn't working before because of a issue in SDL library.
Also added ability to skip talking with ESC key.
2019-06-22 11:40:47 +02:00
Thanasis Antoniou d9c84440f2 BLADERUNNER: Fix F5 key behavior for KIA 2019-06-18 08:22:48 +03:00
Peter Kohaut e86ee33999 BLADERUNNER: Abstraction from 555 pixel format
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Peter Kohaut d605a25081 BLADERUNNER: Added support for scrolling with mouse wheel
Not in the original game
2019-03-12 22:37:12 +01:00
Peter Kohaut 9c25be9121 BLADERUNNER: Cleanup of TODO notes 2019-03-04 19:43:36 +01:00
Peter Kohaut f70251819a BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Peter Kohaut d8eb3c14a4 BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
Peter Kohaut 6854ea3ddd BLADERUNNER: Improved time management
This should fix thi issue with freezing actors after loading save game,
but works on new saves only. Game was not paused before saving
and wrong timer value got saved.
2019-02-11 22:48:55 +01:00
Thanasis Antoniou f101906bc2 BLADERUNNER: Removed compile time macros, added synch with GUI 2018-12-25 12:35:52 +01:00
Thanasis Antoniou a86625700f BLADERUNNER: Added subtitles support and checkbox in KIA 2018-12-25 12:35:52 +01:00
Peter Kohaut 2f242a10da BLADERUNNER: Added time control and game pausing 2018-12-15 23:02:58 +01:00
Peter Kohaut cfb46da90c BLADERUNNER: Add in-game loading screen
It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Peter Kohaut 824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 92c49a8571 BLADERUNNER: Add scene resume 2018-03-04 13:30:26 +01:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut 817cb5d7e1 BLADERUNNER: More game constants 2018-02-13 23:08:37 +01:00
Peter Kohaut 1d9a248abe BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
Peter Kohaut 0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut 59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut 6e9a340640 BLADERUNNER: ESPER interface 2018-02-04 17:34:43 +01:00
Peter Kohaut 7f53a0cd31 BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
Peter Kohaut a4229c9398 BLADERUNNER: Completed KIA interface
Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut 0c930b06ed BLADERUNNER: Added KIA interfaces
Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00