Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
0136043f09
COMMON: Revert Change Rect and Point to have int32 fields
...
This reverts commit 1c3e7fb4e9 .
2021-07-06 20:35:42 -07:00
Paul Gilbert
1c3e7fb4e9
COMMON: Change Rect and Point to have int32 fields
2021-07-04 18:24:26 -07:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
...
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Peter Kohaut
cd7e44f9f9
BLADERUNNER: Group shapes loading
2019-10-13 14:09:47 +02:00
Cameron Cawley
c786b139db
BLADERUNNER: Remove use of unaligned memory access ( #1839 )
2019-09-12 22:02:52 +02:00
Peter Kohaut
94b9304014
BLADERUNNER: Improved support for Russian translations
...
Adds support for Home Systems, Inc. + Siberian Studio R4 translation
patch.
Added name scrambling algorithm from R4 patch.
Fixed R3 support (previously was not named).
closes #11102
2019-09-07 21:18:20 +02:00
Peter Kohaut
89384b9124
BLADERUNNER: Framelimiter simplification
2019-09-04 21:26:37 +02:00
Thanasis Antoniou
fd7fd3a18b
BLADERUNNER: Isolate new frame limiter code in new class
2019-09-01 16:39:36 +03:00
Peter Kohaut
a7399c5111
BLADERUNNER: Use best pixel format on every platform
...
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou
85fbb3ad08
BLADERUNNER: Addendum for removal of delayMillis
2019-08-31 20:06:37 +03:00
Thanasis Antoniou
a99e8d7bab
BLADERUNNER: Replace delayMillis(10) calls with software timers
2019-08-31 19:19:32 +03:00
Thanasis Antoniou
4b482b2d3e
BLADERUNNER: prevent seg fault in ESPER
...
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-28 14:06:26 +03:00
Thanasis Antoniou
caa4578add
BLADERUNNER: Use unsigned 32bit diff for time durations
2019-07-17 19:09:15 +03:00
Peter Kohaut
ffbfe90afa
BLADERUNNER: Ajdust font interface to ScummVM's one
2019-07-16 21:32:34 +02:00
Thanasis Antoniou
a81e3add2f
BLADERUNNER: JANITORIAL: Code formatting fixes
2019-06-28 15:30:44 +03:00
Peter Kohaut
a3eeebb4d4
BLADERUNNER: Fix invalid rect in ESPER zoom
...
In some cornenr case when photo selection is ajdusted the final
rectangle might end up invalid and assert will occur.
This fixes this issue by correctly setting rect dimensions.
2019-05-30 23:27:34 +02:00
Peter Kohaut
036f2221f8
BLADERUNNER: Fixed typo in pixelFormat name
2019-04-17 23:09:01 +02:00
Peter Kohaut
e86ee33999
BLADERUNNER: Abstraction from 555 pixel format
...
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Thanasis Antoniou
a0beaa6f4e
BLADERUNNER: SFX named constants and MissSound fix
...
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou
d9e6e9f0e8
BLADERUNNER: Fix warning in Big Endianess platform
2019-04-03 00:02:44 +03:00
Peter Kohaut
c47237e5b9
BLADERUNNER: Fixed images & z-buffer on big-endian architectures
2019-04-02 18:55:53 +02:00
Thanasis Antoniou
81a38bac79
BLADERUNNER: Remove blue tint from ESPER zoom-ins
...
This applies only to hotspot zoom-ins and zoom-outs
Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed.
2019-03-31 22:12:07 +03:00
Thanasis Antoniou
5795e25d73
BLADERUNNER: Fix ESPER closing sound
2019-03-27 09:41:55 +02:00
Peter Kohaut
e7641d51b5
BLADERUNNER: Fixes for Russian version
2019-03-17 22:01:16 +01:00
Peter Kohaut
9c25be9121
BLADERUNNER: Cleanup of TODO notes
2019-03-04 19:43:36 +01:00
Peter Kohaut
a0e9b09cd9
BLADERUNNER: Removed unnecessary debugging code
2019-02-08 21:00:52 +01:00
Peter Kohaut
a7f1230980
BLADERUNNER: Fixed end credits
...
Game is completable for blade runner path
2019-02-03 11:44:55 +01:00
Thanasis Antoniou
f101906bc2
BLADERUNNER: Removed compile time macros, added synch with GUI
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
a86625700f
BLADERUNNER: Added subtitles support and checkbox in KIA
2018-12-25 12:35:52 +01:00
Peter Kohaut
2f242a10da
BLADERUNNER: Added time control and game pausing
2018-12-15 23:02:58 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Thomas Fach-Pedersen
92c49a8571
BLADERUNNER: Add scene resume
2018-03-04 13:30:26 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
...
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
19bd3fead8
BLADERUNNER: Fixed compilation warnings
2018-02-04 18:28:04 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00