Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
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In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
8791a89554
BLADERUNNER: Some clarification comments for methods
2020-02-04 17:55:27 +02:00
Thanasis Antoniou
7d2777e1d7
BLADERUNNER: Debugger add box fix
2019-05-04 17:25:34 +03:00
Peter Kohaut
9c25be9121
BLADERUNNER: Cleanup of TODO notes
2019-03-04 19:43:36 +01:00
Peter Kohaut
2fd29c5193
BLADERUNNER: Fixed fog rendering
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Fogs were not animated.
Clean up of the fog calculation routines.
2019-01-24 22:59:49 +01:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
1b40c5bf55
BLADERUNNER: fixed memory leaks & overflows
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fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Thomas Fach-Pedersen
d93847b1e9
BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307)
2016-10-24 21:32:15 +02:00
Thomas Fach-Pedersen
94b1528d49
BLADERUNNER: Fix null pointer dereference (Actually CID 1364205)
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Previous fix for CID 1364205 was actually for CID 1364306.
2016-10-24 21:26:28 +02:00
Thomas Fach-Pedersen
c64767b202
BLADERUNNER: Fix null pointer dereference (CID 1364205)
2016-10-24 19:40:18 +02:00
Eugene Sandulenko
77be430824
BLADERUNNER: Added missing copyright headers and normalized the rest
2016-10-03 11:24:13 +02:00
Peter Kohaut
fe2add5d5f
BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed some warnings, fixed some scene scripts
2016-10-01 03:20:03 +02:00
Peter Kohaut
f1cb735ee0
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
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does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00